JimDuge
07-20-06, 11:07 PM
Hello all. My main group consists of a halfling sorcerer, human fighter, half-orc barb, and 2 elven rangers. All are level 3.
The PCs want some sort of involvement with this city and ways of making money outside of adventuring. The human got a job for a weaponsmith and currently has a +11 bonus including his mw tools. I started paying him 4sp a day as outlined in the DMG for NPC's. During one adventure his boss's wife was killed. The boss (Black Jim) no longer has the drive to continue smithing and takes the human as a business partner (pc goal: get own shop), and the half-orc as the humans apprentice. Black Jim will continue to run the day to day things in the accounting and purchasing materials aspect.
My question is how much money should be paid to the human? I guess another question should be, should the business be profitable? Maybe the more time he spends smithing the more he should make.
The party got kinda political one adventure and disposed of some corrupt politicans and is now in favor with the people in the poor district. The halfling didn't have any particular relevant skills though he also wanted a job. His offical title is now the "representive of the people in the north east section"... I was really tired and it was getting late. Since he didn't have any ranks in diplomacy I gave it him as a class skill(good idea: ya or nay). Anyways, I really don't have any idea of what his job functions should entail or how much income he should get. He does now occupy a small business office with living quarters above.
The rangers I have hired by the city. Protect the roads, scout the lands. 3 sp a day. I'm thinking as they get higher level and better status within the city to get them desk jobs and people to command, perhaps like a higher rank in the military. I'm generally unsure what to do with them at all.
All that done....
The PCs are level 3. No one has possession of a magic weapon, and only some minor magic items (dark and stormy knight adventure free for download on main site). They all have masterwork weapons and ammo(rangers). Fighters have mw armor. All have at least one cure potion and a couple hundred gold. How stingy am I being? DMG says they should have ballpark 2700 gp worth. Is that total or no one item should be worth that much.
The PCs want some sort of involvement with this city and ways of making money outside of adventuring. The human got a job for a weaponsmith and currently has a +11 bonus including his mw tools. I started paying him 4sp a day as outlined in the DMG for NPC's. During one adventure his boss's wife was killed. The boss (Black Jim) no longer has the drive to continue smithing and takes the human as a business partner (pc goal: get own shop), and the half-orc as the humans apprentice. Black Jim will continue to run the day to day things in the accounting and purchasing materials aspect.
My question is how much money should be paid to the human? I guess another question should be, should the business be profitable? Maybe the more time he spends smithing the more he should make.
The party got kinda political one adventure and disposed of some corrupt politicans and is now in favor with the people in the poor district. The halfling didn't have any particular relevant skills though he also wanted a job. His offical title is now the "representive of the people in the north east section"... I was really tired and it was getting late. Since he didn't have any ranks in diplomacy I gave it him as a class skill(good idea: ya or nay). Anyways, I really don't have any idea of what his job functions should entail or how much income he should get. He does now occupy a small business office with living quarters above.
The rangers I have hired by the city. Protect the roads, scout the lands. 3 sp a day. I'm thinking as they get higher level and better status within the city to get them desk jobs and people to command, perhaps like a higher rank in the military. I'm generally unsure what to do with them at all.
All that done....
The PCs are level 3. No one has possession of a magic weapon, and only some minor magic items (dark and stormy knight adventure free for download on main site). They all have masterwork weapons and ammo(rangers). Fighters have mw armor. All have at least one cure potion and a couple hundred gold. How stingy am I being? DMG says they should have ballpark 2700 gp worth. Is that total or no one item should be worth that much.