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Green Giant
01-03-05, 09:55 PM
Here is the Nentyarch of the Great Dale. Enjoy. :)
Nentyarch: Male Turami Human Drd17/Hie5/Sor6 of Silvanus; CR 28; Medium-size Humanoid; HD 22d8+22 plus 6d4+6; hp 145; Init +3; Spd 30 ft.; AC 28 (touch 18, flat-footed 25); Base Atk +16; Grp +19; Atk +21 melee (1d10+5 plus 1d6 energy/x3; +2 energy aura maul); Full Atk +21/+16/+11 melee (1d10+5 plus 1d6 energy/x3; +2 energy aura maul); Face/Reach 5 ft./5 ft.; SQ Animal companion, nature sense, wild empathy, woodland stride, trackless step, resist nature’s lure, wild shape, venom immunity, a thousand faces, timeless body, Hierophant special abilities; AL N; SV Fort +22, Ref +17, Will +34; Str 17, Dex 17, Con 13, Int 16, Wis 31, Cha 22
Skills and Feats: Bluff +11, Concentration +31 (+35 when casting defensively), Craft (alchemy) +8, Diplomacy +18, Handle Animal +16, Heal +20, Knowledge (arcana) +18, Knowledge (nature) +33, Knowledge (religion) +19, Listen +20, Profession (herbalist) +15, Ride (horse) +10, Speak Language (chessentan, common, aglarondan, damaran, elven, sylvan, turmic), Spellcraft +35, Spot +20, Survival +22 (+26 aboveground), Swim +8; Combat Casting, Craft Wondrous Item, Education (Knowledge [nature] and Knowledge [religion]), Extra Wild Shape, Heighten Spell, Initiate of Nature, Leadership, Martial Weapon Proficiency (maul), Natural Spell, Practiced Spellcaster (Druid), Resist Disease, Sacred Spell
Special Qualities: Animal companion, nature sense, wild empathy +24, woodland stride, trackless step, resist nature’s lure, wild shape (large, tiny, plant, huge, [elemental 2/day]) 7/day, venom immunity, a thousand faces, timeless body. Divine reach, power of nature, spell power +2.
Druid Spells Prepared (6/8/8/7/7/6/6/4/3/2; base DC = 20 + spell level; caster level 26th).
Sorcerer Spells Known (6/8/7/4; base DC = 16 + spell level; caster level 6th): 0 – detect poison, disrupt undead, flare, mage hand, message, prestidigitation, read magic; 1st – backbiter, charm person, detect undead, Tenser’s floating disk; 2nd – blur, detect thoughts; 3rd – resonanting bolt.
Possessions: +2 energy aura maul, belt of holy might, bracers of armor +8, circlet of persuasion, cloak of charisma +2, gloves of dexterity +2, oil of greater magic weapon +5, periapt of wisdom +6 w/wilding clasp, potion of bear’s endurance, potion of cure serious wounds x2, ring of defense +5, ring of major acid resistance, scroll: heal, scroll: stoneskin, scroll: wall of fire and wall of stone, staff of storms (20 charges), wand of magic missile (9th) (33 charges), wooden holy symbol (Silvanus). The Nentyarch has 55,905 gp worth of remaining funds, quite possibly used in wondrous architecture (Stronghold Builder’s Guidebook) and to pay for the cost of followers.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown
Note: The Nentyarch would have been unable to qualify for the hierophant prestige class unless he gained access to the Education feat, as such I tweaked his origins and I made him a native of Chessenta; the closest region that grants access to the Education feat. The Nentyarch also has the benefits of old age but thanks to his timeless body ability he does not have the penalties associated with such age.
Sources: PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Magic of Faerun (3E), Player’s Guide to Faerun (3.5E), Unapproachable East (3.5E), Shining South (3.5E), Epic Level Handbook (3E), Defenders of the Faith (3E), Masters of the Wild (3E), Complete Divine (3.5E), Complete Arcane (3.5E), and Dragon #303.
Lord Zeb
01-03-05, 10:16 PM
Okay, here's my version of Danilo for 3E, any feedback would be appreciated.
Danilo Thann
Male Human Aristocrat 1/Wizard 9/Bard 3/Spellsinger2: CR 15; Medium-size humanoid (human); HD 1d8 plus 9d4 plus 3d6 plus 2d6; hp 49; Init +5; Spd 30 ft.; AC 16 (touch 11, flat-footed 15); Atk +9/+4 melee (1d8+2/19-20/x2, Blade of Bawdy Ballads) or +10/+5 melee (1d4+3/19-20/x2, +2 defending dagger); SQ bardic music, bardic knowledge, compelling song, spellsong; AL CG; SV Fort +4, Ref +10, Will +17; Str 12, Dex 13, Con 10, Int 17, Wis 16, Cha 18. Height 6 ft.
Skills and Feats: Alchemy +5, Appraise +7, Bluff +14, Concentration +13, Diplomacy +14, Gather Information +10, Knowledge (arcana) +11, Knowledge (Waterdeep history) +7, Knowledge (Waterdeep local) +7, Knowledge (Waterdeep nobility and royalty) +7, Listen +6, Perform +18, Ride (horse) +5, Sense Motive +8, Spellcraft +12, Spot +6, Tumble +4; Combat Casting, Improved Counterspell, Improved Initiative, Scribe Scroll, Skill Focus (perform), Smooth Talk, Spell Mastery, Spell Penetration, Spellcasting Prodigy (wizard).
Bardic music: Inspire courage, countersong, fascinate, inspire competence, suggestion, inspire greatness.
Wizard spells per day: 4/5/5/4/2/1. Base DC = 14 + spell level.
Spellbook: 0 – all; 1st – Alarm, Charm Person, Colour Spray, Comprehend Languages, Detect Secret Doors, Grease, Jump, Magic Missile, Magic Weapon, Message, Shield, Silent Image, Spider Climb, Ventriloquism; 2nd – Arcane Lock, Cat’s Grace, Detect Thoughts, Fog Cloud, Knock, Levitate, Resist Elements, See Invisibility, Web; 3rd – Clairaudience/Clairvoyance, Dispel Magic, Haste, Lightning Bolt, Shrink Item, Suggestion; 4th –Charm Monster, Leomund’s Secure Shelter, Minor Globe Of Invulnerability Stoneskin,; 5th – Feeblemind, Hold Monster.
Bard spells known: 6/5/4. Base DC 14 + spell level. 0 – Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Read Magic; 1st – Cure Light Wounds, Feather Fall, Identify, Mage Armour, Sleep; 2nd – Daylight, Eagle’s Splendour, Invisibility, Mirror Image.
Bard spells per day: 3/4/2.
Possessions: Blade of Bawdy Ballads (+1 singing longsword, as silence, and bless), +2 defending dagger, bracers of armour +5, ring of teleportation (teleport up to 3 people 1/day), major Harper pin, green leather pouch of holding (as Type IV bag of holding; spell books, spell components, paper and ink, healing salves, phantom inks, vials of antitoxin, gaming dice [one set loaded], clothing, jewellery, wine, herbs.
How about using CA's Sublime Chord for Danilo?
Something like Ari 1 / Bard 9 / SC 5? Just a thought...
SolenVlos
01-04-05, 11:16 AM
Can you re-do characters from FRCS?
or update them for 3.5?
other question, are this characters to be considered oficial?
SolenVlos
01-04-05, 11:28 AM
can u design Akar Kessel, the tyrant of icewind dale?
and errtu?
ClobberinTime
01-04-05, 01:19 PM
Thanks GG, you are the best friend a DM ever had, hey also do you use a 25 point buy, 32 or what when you make these??
Green Elven Vampire
01-04-05, 03:00 PM
Hey GG, I completely admire your work. I've always liked your stuff in the 2 and a half years I've been here, but I've never asked for a request. Sooooooo... now I wanted to ask you for Morik the Rogue if you can. And do you already have Queen Amlaruil yet? I was wondering if you could make her for me with my chosen template of correllon? I've only seen her as a 20'th level wizard, but that just seems short of the true mark, considering she's as powerful as any of the chosen of Mystra. Thanks a wicked bunch friend. GEV.
Here is the template...
Chosen of Corellon Larethian
Also known as The Feywarden
Its a template that can be added to any Elf, or Half Elf. A Chosen of Corellon uses the character's statistics and special abilities except as noted below.
BONUS SPELLS (Sp): Constant~~ Detect Thoughts, Mage Armor, Identify. At will~~ Tree stride, Spiritual weapon. 5/day:~~ Stoneskin, Spell Resistance. 3/day~~ Blade Barrier, True Strike. 1/day~~ Sunburst, Prismatic Spray.
Corellon's spell preperation(Su): The chosen needs only 10 minutes to prepare her spells in place of an hour or more.
Corellon's magic focus(Su): The chosen casts all spells from all schools as if she had the Spell Focus feat.
Spell Immunity (Su): Chosen of Corellon are Immune to one spell of each spell level 1'st through 9'th just as if the Spell Immunity spell were in constant effect on them.
Immunities (Ex): Chosen of Corellon are immune to spider venom, and magic with spider venom effects. They are also immune to the paralyzing touch of Ghasts & Ghouls.
Dispell Magic (Su): Line of sight range.
Corellons Companion (Sp): The Chosen may summon 1 Cooshee (Elven dog) to have as a companion in War & in peace. Once summoned, the Cooshee remains loyal to the Chosen, and is treated in the same manner as a paladins Warhorse in reguards to Bonus HD, AC, strength adj., Int., and special abilities. If the cooshee dies in battle the Chosen may not summon another for a year & a day.
Corellon's High Magic (sp): Being the Chosen of Corellon she is gifted by the god himself with a limited amount of lesser Elven High Magic. There are several forms of High Magic as listed below.
Nymph's Aura: This spell grants the chosen the beauty of a Nymph and its attendent dangers to all observers. All who gaze upon the chosen are blinded unless they successfully make a Fort. save (DC30). If the chosen disrobes, observers must successfully make a Fort. save (DC30) or die immediately reguardless of Hit Points or level. This High Magic ability is usable once a week.
Shooting Stars: This spell when cast creates a violent turbulence in the air above the area of effect, from which a number of fiery-orange, electrically-charged miniature fireballs erupt and shower onto the ground. Within the area of effect, all creatures suffer 8d10 points of combined fire and electrical damage. A successful Dex. save (DC25) indicates half damage. The area of effect is a 60' radius spread, in a range of 120 yards. In addition, four large shooting stars materialize within the area of effect. The chosen can individually target these at specific creatures. Each star causes 48 points of damae on impact (no saving throw allowed). Any creature withi 10 feet of impact suffers 24 points of fire damage. A successful Dex. save (DC25) indicated half damage. This High Magic ability may be used twice a week.
Dragon Rage: This spell does not outwardly change the appearance of the chosen, but temporarily grants her the powers of a dragon of randomly determined type. Once cast, the chosen gains the abilities of the specific type. These abilities are Hit Die mod., Combat mod., Fear radius, Saving throws, AC, Attacks (including breath weapon), Movement (including flight), and special attacks and defenses. Additional hit points must be the first ones lost by the chosen. Roll on the table below to determine.
1-2. Copper
3. Brass
4. Bronze
5. Silver
6. Gold
-----------------
1. Mature adult
2. Old
3. Very Old
4. Ancient
5. Wyrm
6. Great Wyrm
While dragonrage is in effect, the chosen also gains many of the personality traits of the appropriate dragon. This High Magic ability is usable 1 time a week.
Celestial Army: This spell is only to be cast when the elven peoples lives are threatened, or an elven community, or city is under threat of being destroyed.
This spell summons a host of beings from the upper planes who will fight on the side of the chosen. Roll 1d10 and refer to the list below to determine the type and number of beings summoned.
1. 1-3 Asral Devas
2. 1 Solar
3. 3-18 Hound Archons
4. 1-6 Trumpet Archons
5. 5-20 Avoral
6. 1 Celestial Lammasu
7. 1-3 Lillends
8. 2-20 Ghaele Eladrin
9. 2 Planetars
10. 2 Copper Dragons, 2 Bronze Dragons, 2 Silver Dragons and 1 Gold Dragon (all are great wyrms)
The summoned creatures will serve until the enemy is defeated or until they are slain. Slain creatures vanish and return to their home plane. This High Magic ability is usable 1 time a season. (or 4 times a year).
Corellon's Starbolts: This spell-like ability comes in 3 different variants as shown below. Only one type of starbolt may be cast at a time, requiring 100 minutes before another variant of starbolt can be cast. and each type may only be cast 1 time a day.
Corellon's Combusting Starbolts (Sp): This ability works the same as a Magic Missile spell, except that (up to 5) Golden Starbolts fly forth from the fingers, and upon impact the targets are affected as if by a Combust spell, but takes 4d6 +1 point per character level damage on impact. Further, the creature must make a reflex save (DC25) or catch fire. This ability can be used once a day at the cost of 2,000 XP per Starbolt.
Corellon's Singing Starbolts (Sp): This ability works the same as a Magic Missile spell, except that (up to 5) Silver Starbolts fly forth from the fingers filling the air with a lingering eerie song, and upon impact the targets are affected as if by a Song of Discord spell, (Will save DC25, negates). This spell lasts one round for each bonus Charisma modifier, and costs 500 XP for each bolt used.
Corellon's Vanishing Starbolts (Sp): This ability works the same as a Magic Missile spell, except that (up to 5) Multi-colored Starbolts fly forth from the fingers, and upon impact the targets are affected as if by a Plane shift spell. Each different colored starbolt sends target to a seperate plane. Creatures can make a Will. save to negate (DC 25). This spell can be cast 1 time a day, and costs 2,000 XP for each bolt used.
Saves: The chosen gain a + 4 bonus to all saving throws.
Abilities: Increase from the character as follows: Dex, +4. Con, +3, Cha, +4. Str, +3.
Feats: (You gain these feats automaticly without meeting their prerequisites) Combat Casting, Strong soul, Education and Whirlwind Attack.
Climate/Terrain: Same as the character.
Organization: Same as the character, But must be a devoted follower of Corellon Larethian
Challenge Rating: Same as the character +7.
Alignment: CG.
Treasure: Same as the character.
Advancement: Same as the character
warlockco
01-04-05, 06:37 PM
Hey GG, I completely admire your work. I've always liked your stuff in the 2 and a half years I've been here, but I've never asked for a request. Sooooooo... now I wanted to ask you for Morik the Rogue if you can. And do you already have Queen Amlaruil yet? I was wondering if you could make her for me with my chosen template of correllon? I've only seen her as a 20'th level wizard, but that just seems short of the true mark, considering she's as powerful as any of the chosen of Mystra. Thanks a wicked bunch friend. GEV.
Check the Index on Page 1.
She has been done by Green Giant.
Green Giant
01-04-05, 09:38 PM
Can you re-do characters from FRCS?
or update them for 3.5?
other question, are this characters to be considered oficial?
I don't usually re-do NPCs from FRCS or any others where they have been given official stats, although I sometimes do as a personal request from others though I don't post them. All characters posted by me or others are unofficial, however, we do try to keep them as close as official as possible.
can u design Akar Kessel, the tyrant of icewind dale?
and errtu?
I don't know Akar Kessel. Has he appeared in novels only? As for Errtu, I believe he will be appearing in Champions of Ruin in a few months but I'll still post stats of him.
Thanks GG, you are the best friend a DM ever had, hey also do you use a 25 point buy, 32 or what when you make these??
I've been asked this question before and I don't use any method to assign ability scores to any of the NPCs. Luckily some of them already have them and its a simple matter of adding ability score increases that come with levels taken. Others I simply read what is given and try to make sure it matches as closely as the description. Sometimes the feats I give them help since some of them have minimum ability score requirements. However one thing they all have in common is high scores (at least in their primary score) for some of the high level characters because living in Toril is a Darwinian process and only those who are the strongest, fastest, smartest, etc. get to reach high/epic levels.
Originally Posted by Green Elven Vampire
Hey GG, I completely admire your work. I've always liked your stuff in the 2 and a half years I've been here, but I've never asked for a request. Sooooooo... now I wanted to ask you for Morik the Rogue if you can. And do you already have Queen Amlaruil yet? I was wondering if you could make her for me with my chosen template of correllon? I've only seen her as a 20'th level wizard, but that just seems short of the true mark, considering she's as powerful as any of the chosen of Mystra. Thanks a wicked bunch friend. GEV.
Will try to do so but I'll be sending her to you by PM rather than posting her if that's ok with you.
Green Elven Vampire
01-04-05, 10:58 PM
Awesome, that's wicked fine, GG. I can create the chosen templates very, very well, but have nothing to follow as to apply them to NPC's. I know Morik the rogue will be easy enough for you though. But Amlaruil with my chosen template I've typed in my last post above can be sent to my PM no problem! Thanks!
SolenVlos
01-05-05, 07:55 AM
well Akar Kessel is a low-rate wizards that appears in the crystal shard, frist book of icewind dale trilogy, by R A Salvatore.
Have you ever considered re-making Drizzt?
i'm sure u have been asked this before. if u ever do it, will u PM me?
another thing, is there a template post, like this npc post?
i would really like to see a choosen of loth, choosen of Horus-re and many others.
cheers
warlockco
01-05-05, 08:13 AM
another thing, is there a template post, like this npc post?
i would really like to see a choosen of loth, choosen of Horus-re and many others.
cheers
Not quite, there is a Chosen thread in the Deities and Magic section. That is about as close to a Template Thread you will find.
Here are tentative stats for His Resplendence, Lareth. I added four age categories plus two extra hide dice. The treasure hoard is not included. Any feedback and suggestions for improvements would be appreciated.
Lareth, “His Resplendence”
Male advanced great gold wyrm
Colossal + Sized Dragon (Fire)
Hit Dice: 55d12+825 (1188 hp)
Initiative: +8 (Superior Initiative)
Speed: 60 ft. (12 squares), swim 60 ft., fly 300 ft.(clumsy)
Armor Class: 56 (-8 size, +54 natural), touch 2,flat-footed 56
Base Attack/Grapple: +54/+87
Attack: +68 melee (6d6+22, bite)
Full Attack: +68 melee (6d6+22, bite), +68 melee (4d8+11, 2 claws), +68 melee(4d6+11, 2 wings), +68 melee(4d8+33, tail slap)
Space/Reach: 30 ft./30 ft. (40 ft. with bite, 60 ft. w/ tail) 1
Special Attacks: Breath weapon, crush, frightful presence, snatch, spells, spell-like abilities, tail sweep
Special Qualities: Alternate form, blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., detect gems, immunity to fire, magic sleep effects and paralysis, lowlight vision, luck bonus, spell resistance 41
Saves: Fort + 44, Ref +31, Will +44
Abilities: Str 55, Dex 10, Con 41, Int 36, Wis 37, Cha 36
Skills: Appraise +21, Concentration +75, Craft[alchemy] +25, Craft[jeweler] +23, Diplomacy +81, Disguise +29, Escape Artist +58, Gather Information +23, Heal +38, Hide +13, Intimidate +71, Knowledge[arcana] +38, Knowledge[dungeoneering] +38, Knowledge[geography]+58, Knowledge[history] +38, Knowledge[nature] +64, Knowledge[nobility and royalty] +38, Knowledge[planes] +38, Listen +71, Move Silently +29, Search +71, Sense Motive + 71, Spellcraft +33(+39 to decipher spells on scrolls), Spot +71, Survival +38(+42 on other planes or underground environments, +44 for aboveground natural environments, avoiding hazards, or getting lost), Swim +32, Use Magic Device +58(+62 to use spells on scrolls)
Feats: Adroit Flyby AttackD, Cleave, Draconic KnowledgeD, Flyby Attack, Great Cleave, Hover, Improved Initiative, Improved MultiattackD, Iron Will, Lightning Reflexes, Multiattack, Overcome Weakness(cold)D, Power Attack, Shock WaveD, Snatch, Superior InitiativeE, Suppress Weakness(cold)D, Whirlwind Tail SweepD,Wingover
Environment: All of Faerun
Organization: Solitary, or Lareth and great gold wyrm court
Challenge Rating: 35
Treasure: Triple standard
Alignment: Lawful good
Advancement: -
Breath Weapon(Su): 80 ft. cone, 28d10 fire, Reflex DC 52 half, or 80 ft. cone, 16 Str, Fortitude DC 52 negates
Crush(Ex): Area 30 ft. X 30 ft., Huge and smaller opponents take 6d6+33 bludgeoning damage, Reflex DC 52 or be pinned
Frightful Presence(Ex): 480 ft. radius, HD 54 or fewer, Will DC 50 negates
Snatch(Ex): Against Huge or smaller opponents, bite for 6d6+22/round or claw 4d8+11/round
Tail Sweep(Ex): Full circle 60 ft. diameter1, Large or smaller opponents take 6d6 +33 bludgeoning damage, Reflex DC 52 half
Spell-like Abilities: 3/day-bless; 1/day-foresight, geas/quest, sunburst. Caster level: 27; Save DC 23 + spell level
Detect Gems(Sp): 3/day-as detect magic (Caster level 27), except power detects only gems.
Luck Bonus(Sp): 1/day-good creatures within 160 ft. radius gain +1 luck bunus to all saves, ability checks, and skill checks for 1d3 +48 hours. Caster level 2.
Spells: As 27th-level sorcerer.
Sorceror Spells Known (6/10/9/9/9/9/8/8/8/8; Save DC 23 + spell level): 0-arcane mark, detect magic, detect poison, read magic, mending, message, light, resistance, touch of fatigue; 1-expeditious retreat, protection from evil, unseen servant, true strike, jump; 2-cat’s grace, whispering wind, eagle’s splendor, locate object, gust of wind; 3-displacement, clairaudience/clairvoyance, haste, nondetection; 4-greater invisibility, scrying, stoneskin, death ward; 5-permanency, sending, break enchantment, plane shift; 6-greater dispel magic, heal, mass bear’s endurance; 7-greater teleport, vision, greater restoration; 8-greater prying eyes, demand, protection from spells; 9-mass heal, teleportation circle, wish
1 See variant rule on gold dragon tail reach in Draconomicon, page 58.
D Feat found in Draconomicon.
E Feat found in Epic Level Handbook.
In my Lareth post, I forgot that there are two sourcebooks called Draconomicon. One is the current v 3.5, where I used feats and advancement rules for dragons. The other is the Forgotten Realms 2nd edition sourcebook, which had stats for Nexus and Lareth (and I think Tamarand too.) In my opinion, the 2nd edition Lareth was unfortunately treated as an ordinary great wyrm. I thought he had to be above average to be the head honcho for gold dragons.
Aluroon
01-07-05, 04:53 PM
Here is my version of Halaster Blackcloak, based off of the 2nd edition Villians Lorebook, the 3.0 FRCS, and the events in several novels (mostly El in Hell). His level has been bumped to 40 for reasons I will explain at a later date, once I have finished his typical spells prepared, and completed a number of other projects in my lap at the momment. The Italics around several numbers thoughout the build corispond with the italics at the bottem. They explain a number of things I have forseen people complaining about.
I hope some of you enjoy. Note this will get updated at least once more.
Aluroon
Halaster Blackcloak
Male Human Wizard10/Loremaster16/Incantatar10/Archmage4
Hit Dice: 40d4+120 (429hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 60ft.
Armor Class: 48 (10 Base, +5 Robe, +8 Earring, +5 Ioun Stone, +4 Dex, +16 Bracers)
Base Attack/Grapple: +10/+20
Attack: +25 melee +5 Keen Icy Burst Shock Dagger (1d4+5+1d6 electric + 1d6 cold 17-20 x2 +1d10 cold) or +24 Ranged Touch (By Spell).
Full Attack: +25/+20melee +5 Keen Icy Burst Shock Dagger (1d4+5+1d6 electric + 1d6 cold 17-20 x2 +1d10 cold) or +24 Ranged Touch (By Spell).
Space/Reach: 5ft./5ft.
Special Attacks: Archmage High Arcana, Cooperative Metamagic, Instant Metamagic 2/day Metamagic Effect, Metamagic Spell Trigger, Seize Concentration, Snatch Spell, Spells, True Lore.
Special Qualities: Focused Studies (Necromancy), Greater Lore, Improved Metamagic, Lore, Permanent Spells, Secrets, Spell Resistance 18,
Saves: Fort: +31 Refl: +25 Will: +41
1Abilities: Str:11, Dex:18, Con:24, Int:48, Wis:28, Cha:20
Skills: Appraise +29 (+31 Gems and Traps), Balance +11, Bluff +21, Concentration +51, Craft (Gem cutting) +38, Craft (Trap Making) +38, Diplomacy +14, Disable Device +30, Disguise +15, Escape Artist +10, Forgery +25, Gather Information +15, Handle Animal +30, Heal +15, Hide +10, Intimidate +20, Jump +11, Knowledge (Arcana) +65, Knowledge (Architecture) +48, Knowledge (Dungeoneering) +48, Knowledge (Geography) +61, Knowledge (History) +61, Knowledge (Local Waterdeep) +58, Knowledge (Nature) +50, Knowledge (Nobility) +48, Knowledge (Religion) +38, Knowledge (The Planes) +61, Listen +16, Move Silently +10, Open Lock +10, Perform (Spells) +10, Profession (Breeder) +25, Profession (Architect) +25, Ride (Horses) +11, Search +28 (+30 Secret Doors and Compartments), Sense Motive +20, Sleight of Hand +11, Speak Language (Netherese, Halruaan, Infernal, Abyssial, Celestial, Undercommon, Drow, Elven, Dwarven, Common), Spellcraft +66 (+68 with Scrolls) (+121 with Moment of Prescience and Ring of Spellcraft +30), Spot +13, Survival +13 (+15 when Underground, To Avoid Hazards, Above Ground in Natural Environments, While on other Planes, When Following Tracks), Tumble +10, Use Magic Device +25 (+29 with Scrolls).
Feats: Improved Initiative, Iron Will, Spell Focus (Conjuration & Transmutation), Skill Focus (Spellcraft & Knowledge Arcana), Forge Ring, Craft Wondrous Item, Craft Staff, Scribe Scroll, Craft Rod, Quicken Spell, Still Spell, Silent Spell, Empower Spell, Craft Wand, Maximize Spell, Twin Spell.
Epic Feats: Forge Epic Ring, Epic Spellcasting, Improved Spell Capacity (10th, 11th, 12th), Multispell (2), Automatic Quicken Spell (0-2).
Environment: Undermountain
Organization: Solitary
Challenge Rating: 40
Treasure: Five times Standard. Double Magic Items
Alignment: Neutral (with mostly good tendencies)
Advancement: By character class
Halaster Blackcloak is a mystery in Faerun. Commonly referred to as the Mad Mage, and the creator of Undermountain Halaster has been around at least as long as the Old Sage Elminster, prophase even longer, although none other then himself knows for sure. What is known about him comes from the notes of his former apprentice Jhesiyra Kesetellharp, who later went on to become the Magister. According to Jhesiyra Halaster abandoned the majority of humanity more then a millennia ago, retreating with only his seven apprentices to the base of Mt. Waterdeep to build his new home. He summoned and bound fell creatures from other panes to build his tower and complex, as well as smaller towers for his apprentices. Once finished, even his apprentices saw less of their master.
As he dealt less and less with humans and more with the vile creatures from the other planes, Halaster changed. He grew grim and became prone to long, sullen silences, broken by sudden, violent rages. He had his servant creatures dig storage areas and additional laboratories beneath his tower. The work went on for decades.
Finally, his servitors broke into an area Halaster called the Underhalls. The tunnels had been the former stronghold of the dwarf clan Melairkyn. The clan had discovered mithral. The dwarves were eventually destroyed by duergar and drow, and when the mithral mines were played out the duergar left. However the drow remained until such a time as Halaster discovered the Underhalls.
Halaster is credited with wiping out every single drow in the halls. Halaster faked his death soon after, banished his otherplaner servants, and abandoned his complex on the surface, moving all to the Underhalls. Over the next years Halaster began testing his apprentices by sending them up against his servants and traps. Only Jhesiyra survived. Overtime the Underhalls began to become known as the Undermountain, as the city of Waterdeep rose up around Halasters refuge. Until two years ago Halaster was completely insane, fully evil, and entirely alone. That changed during the time that has come to be known as the Return of the Archwizards, when he was contacted by Mystra directly, and used to help save Elminster from the clutches of hell. During that time Mystra cleansed him of his madness and evil, now known to have been caused by contact with the goddess Shar. He is still reclusive and trying to deal with the world around him with he has just opened his eyes to. For the most part he remains in the Undermountain, although he can occasionally be tempted out by important events.
Combat: Halaster was dangerous in combat before, but cured of his madness he is now lethal. He enjoys opening combat using his Metamagic spell trigger effect on his Staff of the Magi, to attack his opponents with a Empowered, Maximized, Twined Lighting Bolt or Fireball, then attack with a Quickened Empowered Chain Lighting, just to get a measure of his opponents. If they appear to be resistant to lighting before he attacks he will instead use his mastery of energy to change the damage into something more fitting on his enemies, although he proffers to use lighting, as he is immune to it. If his opponents are interested in initiating melee with him he will throw up a wall of force to block them out, and summon several servants via Summon Monster spells before lowering the wall and engaging again. If he faces spell casters he proffers to let his spell resistance protect him, rather them waste spells on counterspells. Against very dangerous enemies he focuses on spells like Disintegrate, Finger of Death, and Power Word Kill. He has a contingency in place that teleports him into a room deep in the Undermountain, where he undergoes the effect of three heal spells and a greater restoration spell. Only if truly threatened will he ever resort to epic spells, and even then he will attempt to limit his castings to one or two.
Appearance: Halaster, in his true form appears to be an old man, with a wild gray beard and long, equally wild gray hair. His clothing is usually in taters, but it still retains its magical bonuses. He walks with a staff. Despite his wild appearance his eyes hold no madness in them, and he looks around calmly.
Archmage High Arcana: Arcane Fire, Arcane Shield2, Mastery of Elements, Mastery of Shaping.
Cooperative Metamagic: Halaster may apply any metamagic he possesses (other then silent spell, still spell, or quicken spell), to a spell being cast by a willing allied spellcaster. The caster need not modify the spell slot used, that is done during the casting by Halaster himself. In order to use this ability he must ready his action when his ally begins casting, then make a spellcraft check (DC 18 + [3 X modified spell level]) to succeed. This also increases the spell DC for the raise in level appropriately. Halaster may use this ability up to 21 times per day. Using this ability is a standard action that provokes an attack of opportunity
Greater Lore: Halaster may instantly identify every magic item he comes in contact with as with the identify spell.
Improved Metamagic: Halaster has mastered metamagic to the degree that whenever he casts a spell with a metamagic feat the increase in the spell level (if any) is reduced by one (to a minimum of +1). This also applies to his other abilities that use metamagic feats.
Instant Metamagic: Twice per day Halaster may apply a single metamagic feat he knows to a spell without preparing it that way beforehand. It does not use a higher level slot. Activating this power is a few action.
Lore: Halaster may make a special lore check to determine if he knows any legends or information regarding various topics. This work just like the bardic knowledge ability, except the modifier is his loremaster level plus his intelligence bonus. Halasters bonus on this check is +36.
Loremaster Secrets: Halaster knows the following secrets: Applicable Knowledge, Instant Mastery, Secret Heath, Secrets of Inner Strength, The Lore of True Stamina. There bonuses have already been added into his stats.
Metamagic Effect: 21 times per day Halaster may attempt to modify a persistent spell effect that is already in place with a metamagic feat he possesses. In order to use this ability he must succeed in a Spellcraft check, (DC 18 + [3 X modified spell level]). If he succeeds the spell takes on the effect of the metamagic feat. Using this ability is a full round action that provokes an attack of opportunity.
Metamagic Spell Trigger: Halaster may apply a metamagic feat he possesses to the effect of a spell trigger item such as a wand or staff. To use this ability he must have the appropriate item creation feat to make the item he is using. By using metamagic spell trigger he expends an extra number of charges from the item equal to the number of effective spell levels the metamagic feat or feats would cost. The only feat he cannot use with this ability is still spell.
Permanent Spells: Through use of permanency or wish spells Halaster is permanently under the effect of the following spells: Arcane Sight, Comprehend Languages, Darkvision, Detect Magic, Pass Without Trace, Protection from Arrows, Read Magic, See Invisibility, Tongues, True Seeing. Furthermore he can walk upon air as if it is solid ground, and has a base speed of 60ft. instead of 30.
Seize Concentration: Halaster May attempt to seize control of another spellcasters spell which requires concentration, so long as they are within 30 feet of each other. If the spellcaster is willing this transfer occurs automatically, otherwise he and his opponent make opposed caster level checks. Divine spellcasters receive a +2 bonus on this check. If Halaster wins he gains control of the spell and it obeys his command just as if he had cast it until it expires. The original spellcaster can now be affected by there own spell however they receive a +2 bonus on there save. If he allows his concentration to lapse before the end of the spell the original spellcaster can take control of it again with a successful caster level check against a DC of 15 + the spells level.
Snatch Spell: Halaster may attempt to seize control over a persistent effect created by another spellcaster. The effect must respond the casters will but not require concentration. Furthermore the effect must be within 30ft. of Halaster. He and his opponent make opposed caster level checks. A divine spellcaster receives a +2 bonus on his check. If Halaster succeeds the spell obeys his commands as if he had cast it. The spells caster may still be affected by his own spell, although he receives a +2 bonus on his save. If the spell is dismissible Halaster may attempt to dismiss the spell, although he must succeed in another caster level check. If he fails it stay in effect and reverts to its casters control.
Spells: Spells Per Day 4/9/9/9/8/8/8/8/8/7/4/4/4. Wizard Spells Prepared (Caster Level 40th (42nd vs Spell Resistance).
True Lore: one per day Halaster may use his knowledge to effect a legend lore or analyze dweomer spell.
Possessions: As a very powerful, very old Archmage Halaster has access to thousands of magic items, from the most mundane to the most powerful. Furthermore given any length of time he can craft whatever items he needs, or find them elsewhere. While most of his wealth is hidden in the Undermountain he usually keeps the following items with him at all times: Horned Ring, Cloak of the Archmage Grey (currently in tatters, however it retains all of its powers), Staff of the Magi, Ring of Epic Regeneration, Earring of Mind Shielding, Earning of Protection +8, Robe of Eyes, 10 Animated Daggers (under his mental control), Headband of Epic Intellect +12, and an Amulet of Epic Health +8, Bracers of Armor +16, Ioun Stone of Holy Protection +5, Robe of Protection +5.
Earring of Protection +8: This item grants a +8 deflection bonus to Armor Class.
Earring of Mind Shielding: This items acts exactly like a ring of mind shielding.
3Ring of Epic Regeneration: These powerful rings grant regeneration 20, without exception. The ring will regenerate lost body parts given 1d4 minutes, or reattach severed body parts in 1d4 rounds if they are held to the stump. The creator of these rings is unknown, although at least 12 are known to exist. Currently one is in the possession of Gromph Baenre Archmage of Menzoberranzan, and several others are known to be in possession of the Chosen of Mystra.
Halasters Horned Ring: This unique item, crafted by Halaster gives him the following abilities. It allows him to teleport at will to anywhere within the Undermountain, bypassing the teleport wards normally in place. It allows him to bypass all Arcane Locks, all magical barriers except prismatic ones, and constantly act as if under the effect of a freedom of movement spell. In addition it also absorbs all magic missiles and electricity effects aimed at him.
1 I’m sure someone will voice an objection to his high ability scores, asking why I did not go by the book. The reasoning behind this is simple. Any spellcaster of Halasters power (level 25+) will make every attempt to raise his abilities as high as he can. It is simply not logical not to do so.
2Arcane Shield (Su): You can channel arcane spell energy into a barrier that absorbs incoming attacks. The shield collapses after it absorbs a number of points of damage equal to your archmage level x the level of the spell used to create the effect. This barrier is similar to a divine shield, except that it does not stop a divine blast and cannot be adjusted to ignore certain types of damage. You can only have one arcane shield at a time. This ability costs one 8th-level spell slot. All credit for this goes to Jaerom Darkwind.
3Undoutidly someone will object here was well. Yes this item is very rare. Yes it is very powerful. Yes there is no mention of it in his last two write-ups. However it did appear in the WotSQ books. Some think it was a simple ring of regeneration; however anyone with brains can see the item in the book was far more then that, therefore I created this version. The reason Halaster has one is also simple. He has been collecting magic and magic items for longer then El has been breathing, therefore it is only logical he would have one.
Green Giant
01-08-05, 06:36 PM
well Akar Kessel is a low-rate wizards that appears in the crystal shard, frist book of icewind dale trilogy, by R A Salvatore.
Have you ever considered re-making Drizzt?
i'm sure u have been asked this before. if u ever do it, will u PM me?
another thing, is there a template post, like this npc post?
i would really like to see a choosen of loth, choosen of Horus-re and many others.
cheers
I've never been asked to redo Drizzt and to tell you the truth, I'm quite satisfied with his stats in the FRCS. He needs to be updated to 3.5E but that isn't a big deal.
runestar
01-10-05, 08:23 AM
Um, how does halaster get 48 int? Assuming he starts with base int 18, +10 from stat increments, +3 from being venerable, +10 from headband, +5 inherent(from wishes or tomes), I get only 46, cant figure out any other way to add 2points from non-inherent or enhancement sources.
Plus, though the staff of the magi is undeniably potent, shouldn't he be wielding something more powerful for his lv? Does anyone know the viability of using it at his lv, even with the spell absorption, it seems to pale in comparision with epic staffs. Also his sr is very low. Any wizard with half a mind to take him on will have caster lvs higher than his sr alone.
Still, this is a very detailed build, (interesting combination of prcs though). Keep it up. One thing, when stating out npcs of such power, should we assume they have read a +5 manual of each stat?
Aluroon
01-10-05, 02:09 PM
Um, how does halaster get 48 int? Assuming he starts with base int 18, +10 from stat increments, +3 from being venerable, +10 from headband, +5 inherent(from wishes or tomes), I get only 46, cant figure out any other way to add 2points from non-inherent or enhancement sources.
Sorry that was a typo, My orignal notes said +12 on the headband. The change has been made.
Plus, though the staff of the magi is undeniably potent, shouldn't he be wielding something more powerful for his lv? Does anyone know the viability of using it at his lv, even with the spell absorption, it seems to pale in comparision with epic staffs. Also his sr is very low. Any wizard with half a mind to take him on will have caster lvs higher than his sr alone.
He may well use one as as soon as I get a change to finish him. At the moment I am also working on a number of other projects (a level 35 Elf First Born High Mage (not the RoF high mage either), and a level 60ish Lich (again non standard) Ur-priest, Wizard, ect), along with several other high level NPC's from the FRCS.
The other thing you have to rememeber is that for the most part I balance my versions vs the versions at Dicefreaks (http://community.dicefreaks.com/index.php?name=PNphpBB2&file=index&sid=c7babb389d936fd3537eea40c3b0fd62) , mostly the versions done by Jaerom_Darkwind. His epic npcs are on pages 1-3 of the Reworked Epic page.
Still, this is a very detailed build, (interesting combination of prcs though). Keep it up. One thing, when stating out npcs of such power, should we assume they have read a +5 manual of each stat?
Thanks. In regards to Prcs, I see him early on as a sort of loremaster and he's undenyably an archmage. In regards to Incantarar, well its more difficult to justify. Mostly its there because it's got so many goodies for a high level wizard that I can't see him not having it, and it makes it easy for me give him a number of abillities without working them all out seperatly.
In regards to tombs, well not all high level Npcs, and not all stats, but as a whole I think its safe to say that no Powerful mage would miss out on an opertunity to beef up there stats, and for the older ones they have certonly had a chance. You also have to rememeber that Halaster has probubly used wishs on several stats.
Aluroon
warlockco
01-10-05, 03:24 PM
In regards to tombs, well not all high level Npcs, and not all stats, but as a whole I think its safe to say that no Powerful mage would miss out on an opertunity to beef up there stats, and for the older ones they have certonly had a chance. You also have to rememeber that Halaster has probubly used wishs on several stats.
Aluroon
Something that I do for all my PCs and NPCs is I list all Inherent bonuses to stats in their Special Qualities section. I don't always give the source of the bonus, but I do list the bonus there.
Green Giant
01-10-05, 11:57 PM
I had planned to post some 3.5E stats of Errtu but when I checked Villain's Lorebook, he was statted out as a normal balor. Of course this is my only source on him, so I might be missing some relevant info from the novels which I have not read. Has he done some things in the novels that would make him different than a typical balor?
Also, I'll be done with Velsharoon's pre-divine stats tomorrow. Since he is considered to be a 29th-level necromancer in Halls of Heroes, I plan to make him a (NE Mulan human male Nec14/Red10/Acm5).
I've also looked at the previews on Lost Empires of Faerun and it seems that the Necroqysar Shoon VII has gained a level since he switched bodies. I had statted him as a Nec30/Acm5 while the new info has him as a Nec31/Acm5. I'll have to remember to correct that.
I had planned to post some 3.5E stats of Errtu but when I checked Villain's Lorebook, he was statted out as a normal balor. Of course this is my only source on him, so I might be missing some relevant info from the novels which I have not read. Has he done some things in the novels that would make him different than a typical balor?
I've also looked at the previews on Lost Empires of Faerun and it seems that the Necroqysar Shoon VII has gained a level since he switched bodies. I had statted him as a Nec30/Acm5 while the new info has him as a Nec31/Acm5. I'll have to remember to correct that.
Nah he's never been more then a normal balor.....
And Shoon was 36th level in 2e as well, at least in the Lands of Intrigue box set, so I'm not sure what source you got 35th level from......
Green Giant
01-11-05, 12:38 AM
Nah he's never been more then a normal balor.....
And Shoon was 36th level in 2e as well, at least in the Lands of Intrigue box set, so I'm not sure what source you got 35th level from......
You're right about Shoon. Don't know why I statted him as a 35th level demilich. I must have not been paying attention very well then. Guess I'll have to fix that.
You're right about Shoon. Don't know why I statted him as a 35th level demilich. I must have not been paying attention very well then. Guess I'll have to fix that.
:D
Didn't mean to question your stat's but was just curious. :)
Green Giant
01-11-05, 04:48 PM
Here is the Archmage of Necromancy before his rise to divinity. Enjoy. :)
Velsharoon: Male Mulan Human Nec14/Red10/Acm5; CR 29; Medium Humanoid (Human); HD 29d4+58; hp 132; Init +2; Spd 30 ft.; AC 25 (touch 17, flat-footed 18); Base Atk +14; Grp +14; Atk +15 melee (1d6, Skull Staff of the Necromancer); Full Atk +15/+10 melee (1d6, Skull Staff of the Necromancer); Face/Reach 5 ft./5 ft.; SQ Specialist defense, spell power, scribe tattoo, great circle leader, Archmage high arcana; AL NE; SV Fort +17, Ref +17, Will +32; Str 10, Dex 15, Con 14, Int 38, Wis 24, Cha 10.
Skills and Feats: Bluff +12, Concentration +34 (+38 when casting defensively), Craft (alchemy) +34, Craft (tattooing) +24, Intimidate +14, Knowledge (arcana) +46, Knowledge (architecture and engineering) +29, Knowledge (geography) +29, Knowledge (history-Thay) +29, Knowledge (local-Thay) +29, Knowledge (nature) +29, Knowledge (nobility and royalty) +29, Knowledge (religion) +34, Knowledge (the planes) +29, Profession (apothecary) +17, Search +22, Sense Motive +12, Speak Language (common, mulhorandi, abyssal, celestial, chessentan, draconic, gnoll, ignan, infernal, orc, rashemi, roushoum, untheric), Spellcraft +53; Black Lore of Moil, Combat Casting, Craft Staff, Craft Wondrous Item, Enervate Spell, Epic Spellcasting, Extend Spell, Greater Spell Focus (necromancy), Persuasive, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (evocation), Spell Focus (necromancy), Tattoo Focus.
Special Qualities: Specialist defense +4 (saving throw bonus vs. necromancy), spell power +5 (bonus to caster level checks to overcome spell resistance; +6 with necromancy spells), scribe tattoo (give Tattoo Focus feat to qualified individuals), great circle leader (great circle with nine apprentices). Arcane fire (600 ft., 5d6 plus 1d6 per spell level sacrificed), mastery of counterspelling, mastery of elements, mastery of shaping, spell power +1.
Wizard Spells Prepared (5/9/9/8/8/7/7/6/6/6; base DC = 24 + spell level; DC 25 + spell level with evocation; DC 27 + spell level with necromancy spells; barred schools - conjuration, enchantment, illusion; caster level 29th).
Epic Spells per Day: 3
Possessions: Skull Staff of the Necromancer (50 charges), belt of excellence +4, bracers of armor +8, headband of intellect +6, oil of greater magic weapon +2, periapt of wisdom +4, potion of cure serious wounds x2, potion of resist energy (electricity) 10, ring of defense +5, robe of stars and colors, scroll: disrupt undead x2, spectral hand, scroll: detect thoughts, legend lore, scroll: magic missile x2, shout, tome of clear thought +4 (already read). 10,000 gp in spell materials.
Height: Unknown, Weight: Unknown, Hair: Black and gray, Eyes: Unknown.
Note: Velsharoon has the physical penalties and mental benefits of a venerable human.
Sources: Halls of Heroes (1E), Powers & Pantheons (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Epic Level Handbook (3E), Complete Arcane (3.5E), Libris Mortis (3.5E), and Dragon #303.
Belt of Excellence: These belts provide a +2, +4, or +6 enhancement bonus to its wearer’s physical scores (ie Strength, Dexterity, and Constitution).
Moderate transmutation; CL 12th; Craft Wondrous Item, bear’s endurance, bull’s strength, cat’s grace; Price 16,000 gp (+2), 64,000 gp (+4), 144,000 gp (+6); Weight 1 lb.
Robe of Stars and Colors: This robe combines the features of a robe of stars and a robe of scintillating colors.
Strong varied; CL 15th; Craft Wondrous Item, blur, magic missile, rainbow pattern, astral projection or plane shift; Price 114,000 gp; Weight 1 lb.
Skull Staff of the Necromancer (minor artifact): The Skull Staff of the Necromancer is an ancient artifact crafted by the Imaskari. It combines the features of a staff of the magi, a staff of skulls, and a ring of shooting stars (whose effects can be used without regard as to time or location).
Strong (all schools); CL 20th; Weight 5 lb.
Aluroon
01-11-05, 05:07 PM
Just posting to say that a rework of Alustriel is underway and will hopefully be finished before the end of the week. Halasters next draft is also shaping up nicely.
Aluroon
Green Giant
01-11-05, 05:15 PM
Fixed the level problem of the Necroqysar Shoon VII on page 4.
warlockco
01-12-05, 12:23 PM
Just posting to say that a rework of Alustriel is underway and will hopefully be finished before the end of the week. Halasters next draft is also shaping up nicely.
Aluroon
Just so you don't get too excited.
Alustriel and Halaster have been given full stats already for 3E and aren't appropriate for this thread.
This thread is meant for NPCs from 1E, 2E and 3E that don't have a full 3E write-up.
Aluroon
01-13-05, 04:24 PM
Just so you don't get too excited.
Alustriel and Halaster have been given full stats already for 3E and aren't appropriate for this thread.
This thread is meant for NPCs from 1E, 2E and 3E that don't have a full 3E write-up.
Alustriel was given a write up in 3rd edition using a makeshift version of epic, before most prestige classes were integrated into the system.
Halasters write up in the epic level handbook as him set as wizard25/archmage5. I disagree with this, and believe that he was left with 25 empty wizard levels because it was similar to the build in the FRCS. Furthermore, the time table has advanced significantly since the original write ups. I need not remind you all of the events in El in Hell and the RotAW.
Furthermore, the system has been upgraded to 3.5.
As such I am rewriting them as I see them. If you disapprove use the old 3.0 versions that with all do respect were created with the idea of simplicity in mind for those doing the write ups, done in a manner that was convenient to the writers of the ELHB and took little or no account of the many prestige classes that had been released.
Aluroon
Gadodel
01-14-05, 12:37 AM
As such I am rewriting them as I see them. If you disapprove use the old 3.0 versions that with all do respect were created with the idea of simplicity in mind for those doing the write ups, done in a manner that was convenient to the writers of the ELHB and took little or no account of the many prestige classes that had been released.
This is a very good point.
This thread is full of great work. I hope you guys can PM one another and come to some sort of compromise. Beings it is Green Giant's Thread, I might suggest that he is-for a lack of a better description; the Game Master for it.
warlockco
01-14-05, 07:58 AM
As such I am rewriting them as I see them. If you disapprove use the old 3.0 versions that with all do respect were created with the idea of simplicity in mind for those doing the write ups, done in a manner that was convenient to the writers of the ELHB and took little or no account of the many prestige classes that had been released.
Aluroon
I am not disapproving of them. Just this thread is not the appropriate place to post them.
The stated purpose of this thread is not to second-guess official NPCs that have been given full 3.0E/3.5E stats.
Green Giant has removed NPCs that he himself did from 1E and 2E that have been given full 3.0E/3.5E stats.
Shevarash
01-15-05, 04:56 PM
i couldnt see anything about Liriel Baenre... how is her stats?
and i ask somethin about Drizzt... some sources say Drizzt lvl 17 rgr same say 13 ftr,1 barbarian, 3 rgr
which one?
warlockco
01-15-05, 08:31 PM
i couldnt see anything about Liriel Baenre... how is her stats?
and i ask somethin about Drizzt... some sources say Drizzt lvl 17 rgr same say 13 ftr,1 barbarian, 3 rgr
which one?
Drizzt has a full write-up in the FRCS.
Liriel has a full write-up at this link (http://www.wizards.com/default.asp?x=books/fr/baenre2)
Falkomur
01-17-05, 08:42 AM
Hello Green Giant, I want to say that you do a great job here! I've used your npc's quite a few times in my campaigns, or just for inspiration. Now I have a request for an NPC. I just (1 month ago) started an all-wizard campaign in Halruaa, inspired by the SS. But since I live in Holland, where you can buy NO BOOKS WHAT-SO-EVER from 2nd edition. I was hoping you could do Daltim, because I know there is info on him in Pages from the Mages, but I just can't get it. I wouldn't mind making him an 14th level evoker, that leaves out the pyromancy/elementalist choice. Don't rush yourself, altough I would like a reply of sorts soon. Thanks!!! A Dutch DM
Green Giant
01-17-05, 10:51 PM
Here is the leader of the Destroyers. (Falkomur, you can easily get rid of the Elemental Savant and its abilities if you want him to be a straight evoker but I suggest keeping the Halruaan Elder PrC since there is a good chance he has become one since Tethyr's Reclamation Wars). Enjoy. :)
Daltim Flamefist: Male Halruaan Human Evo8/Elemental Savant 5/Halruaan Elder 1; CR 14; Medium Humanoid (Human); HD 14d4+42; hp 78; Init +2; Spd 30 ft.; AC 18 (touch 14, flat-footed 16); Base Atk +6; Grp +8; Atk +9 melee (1d4+2/19-20, adamantine dagger) or +9 ranged (1d10/19-20, masterwork heavy crossbow); Full Atk +9/+4 melee (1d4+2/19-20, adamantine dagger) or +9 ranged (1d10/19-20, masterwork heavy crossbow); Face/Reach 5 ft./5 ft.; SQ Elemental specialty, resistance to fire 10, immunity to sleep, energy penetration, energy focus, adroit casting, circle link; AL LN; SV Fort +3, Ref +3, Will +12; Str 14, Dex 14, Con 16, Int 22, Wis 13, Cha 13
Skills and Feats: Concentration +20 (+24 when casting defensively), Craft (alchemy) +11, Decipher Script +11, Diplomacy +8, Knowledge (arcana) +23, Knowledge (architecture and engineering) +13, Knowledge (history-Halruaa) +13, Knowledge (local-Tethyr) +13, Knowledge (nobility and royalty) +13, Knowledge (psionics) +11, Knowledge (the planes) +13, Profession (commander) +6, Speak Language (common, halruaan, chondathan, draconic, elven, halfling, tashalan), Spellcraft +28; Combat Casting, Energy Substitution (fire){B}, Halruaan Adept, Hidden Talent (control flames){B}, Leadership, Scribe Scroll, Spell Focus (evocation), Spell Thematics
Special Qualities: Elemental specialty (fire), resistance to fire 10, immunity to sleep, energy penetration +2, energy focus +1. Adroit casting (Energy Substitution [fire]), circle link
Wizard Spells Prepared (5/7/7/6/6/5/4/2; base DC = 16 + spell level; DC 17 + spell level with evocation spells; barred schools – illusion, necromancy; caster level 13th).
Possessions: Adamantine dagger, masterwork heavy crossbow, 10 bolts, 5 cold iron bolts, 5 alchemical silver bolts, amulet of natural armor +1, bracers of armor +3, 3 contracts of Nepthas, gloves of dexterity +2, headband of intellect +2, oil of flame arrow, potion of cure light wounds x2, ring of protection +2, scroll: scorching ray, dispel magic, scroll: shout, staff of fire (12 charges), vest of resistance +2, 3 vials of alchemist’s fire. 790 gp for personal expenses. As leader of The Destroyers mercenary group, Daltim has access to many other equipment, both mundane and magical.
Height: Unknown, Weight: Unknown, Hair: Unknown, Eyes: Unknown
Sources: Gold and Glory (2E), Pages from the Mages (2E), Shining South (2E), PHB 3.5, DMG 3.5, Forgotten Realms Campaign Setting (3E), Player’s Guide to Faerun (3.5E), Shining South (3.5E), Expanded Psionics Handbook (3.5E), and Complete Arcane (3.5E).
Altazar Darkflame
01-19-05, 08:28 AM
Well, Halaster is most definitely Chaotic. Maybe recent events have tripped him from CE to CN, but he is far too erratic to be anything else.
Also, it is a matter of perception - do we trust his Netherese background provided in old sources, if yes - maybe a few levels in Netherese Arcanist?
Corellon
01-19-05, 10:02 AM
i couldnt find any information about Npc`s of Eryndlyn (underdark city), even Forgotten realms underdark setting... any idea?
Aluroon
01-19-05, 04:28 PM
Well, Halaster is most definitely Chaotic. Maybe recent events have tripped him from CE to CN, but he is far too erratic to be anything else.
Also, it is a matter of perception - do we trust his Netherese background provided in old sources, if yes - maybe a few levels in Netherese Arcanist?
Well, there not really much evidence in the recent books that he is chaotic or lawful, good or evil, so I went with the middle ground and called him neutral.
In regards to the Netherese Arcanist, I considered it, however if I were to include it I would use a different version, also presented at Dice Freaks, and I think that I have already pushed the limits here for a while, without including an entirely changed (for the better I think) Prc.
Alustrial will be forth coming, unfortanitly I have misplaced a book I need to write here up (Magic of Faerun). I'm probubly going to peg her at about level 27. I'm currently unsure as to wheither or not I will use the Spell Guard of Silverymoon in her build (leaning towards not right now), but she will include Harper Mage Levels.
Aluroon
Zireael
01-20-05, 09:01 AM
Can I post some characters from Cormyr (Alaphondar, Dimswart, Gwennath, Emthrara, Aunadar Bleth and others from Cormyr:Novel) and Baldur's Gate I and II 3,5 ED?
Green Giant
01-20-05, 01:55 PM
Can I post some characters from Cormyr (Alaphondar, Dimswart, Gwennath, Emthrara, Aunadar Bleth and others from Cormyr:Novel) and Baldur's Gate I and II 3,5 ED?
Alaphondar, Dimswart, and Emthrara have appeared in other sources besides the novels so you can post those. The others, however, I don't know whether they've appeared in other sources besides novels. You should check Dragon Magazine Annual #5 for a list of some of Cormyr's nobility that appeared in the novels and possible character levels for them.
As for Baldur's Gate I and II, if you are talking about the game and not the novels then it is ok to post such characters. Although, I believe some of them may have been given stats in one of the Dragon magazines; the number escapes me for the moment.
Corellon
01-20-05, 03:58 PM
Where is Elminster s stats?
please do not give links :) if u have stats just paste.. thanks guyz
The Simbul
01-20-05, 07:20 PM
Where is Elminster s stats?
please do not give links :) if u have stats just paste.. thanks guyzHis stats are on page (or one of the first few pages) of the Forgotten Realms Campaign Setting. Those 3rd edition stats were also available on this website as an excerpt but they have since been removed. His stats were updated to the Epic Level Handbook rules in the Appendix of the Epic Level Handbook.
Elminster is a male human (Chosen of Mystra) Ftr1/Rog2/Clr3/Wiz24/Acm5. Beyond that I really cant post anything without violating copyright/coc stuff.
Blaze the monk
01-21-05, 10:51 AM
Where would one find official chosen templates (apart from Bane which I know about)?
Where would one find official chosen templates (apart from Bane which I know about)?
The 3 for 3/3.5, which are Mystra's is in the FRCS or was it Magic of Faerun, well one of the two..... Deneir's is here:
http://www.wizards.com/default.asp?x=books/fr/deneir
Then of course there are others from 2e that have never been updated.
warlockco
01-21-05, 06:02 PM
The 3 for 3/3.5, which are Mystra's is in the FRCS or was it Magic of Faerun, well one of the two..... Deneir's is here:
http://www.wizards.com/default.asp?x=books/fr/deneir
Then of course there are others from 2e that have never been updated.
Chosen of Bane is in either Lords of Darkness or Faiths & Pantheons.
Corellon
01-21-05, 06:04 PM
i couldnt find Elminster :weep:
warlockco
01-21-05, 06:28 PM
i couldnt find Elminster :weep:
Where are you looking? He is in the front of the FRCS (look for him in the index in the back, page number will be in boldface) and in the back of the Epic Level Handbook.
Blaze the monk
01-21-05, 06:33 PM
Tsk tsk tsk. Not looking for glaringly obvious things is the devil.
That is unless you don't have either of those books...which is also the devil.
Corellon
01-21-05, 06:46 PM
Where are you looking? He is in the front of the FRCS (look for him in the index in the back, page number will be in boldface) and in the back of the Epic Level Handbook.
i just looking to these forums :) i m not in usa, to find and buy books difficult for me
The Simbul
01-21-05, 08:07 PM
Where would one find official chosen templates (apart from Bane which I know about)?The Chosen of Mystra template is under Mystra's Deity entry in the Forgotten Realms Campaign Setting, although it is not in the correct format for a Template (its just a sidebar with a list of the added abilities), and many abilities are missing from it (Name Attunement being the most prominent of them), and other abilities were poorly rendered (Spell Immunity is now dependent upon the spell being subject to SR, which makes 1/2 of all the spells the Chosen have selected incompatible with the ability).
Chosen of Bane is Faiths and Pantheons, Chosen of Deneir is on the link above, and the Magister template is in Magic of Faerun under the Monster's section (funny I never thought of Talatha Vaervoree as a "monster")
warlockco
01-21-05, 09:15 PM
i just looking to these forums :) i m not in usa, to find and buy books difficult for me
Not gonna find it since it is copyrighted, and illegal to post.
Green Giant
01-22-05, 12:02 AM
i just looking to these forums :) i m not in usa, to find and buy books difficult for me
You can probably find a fanboy's version of El somewhere in the FR forums, but the official ones, as has been mentioned many times before, can be found in the FRCS and the ELH.
Corellon
01-22-05, 10:07 AM
ok... thanks i`ll search that
Blaze the monk
01-22-05, 11:47 AM
Thanks Simbul. One more thing though where did you get those extra/ammended abilities for chosen of Mystra from? They're not in the FRCS errata.
Thanks Simbul. One more thing though where did you get those extra/ammended abilities for chosen of Mystra from? They're not in the FRCS errata.
2nd edition and she discussed it with Rich awhile back in the old ask the game designer thread. The Chosen were supposed to have those powers converted but for some reason WOTC either forgot to do so or they got cut.
Aluroon
01-25-05, 05:47 PM
After some discussion at Dicefreaks, I have revised Halaster into this new form. However, he will likely see more changes (which I'll simpily change here from now on) still. I'm not quite sure at this point weither or not I have his feats correct, so point it out to me (preferable with an explenation) if there wrong...
Well heres a more reasonable (as some put it) Halaster.
Aluroon
Halaster Blackcloak
Male Human Wizard10/Loremaster20/Archmage4
Hit Dice: 34d4+120 (367hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 60ft.
Armor Class: 48 (10 Base, +5 Robe, +8 Earring, +5 Ioun Stone, +4 Dex, +16 Bracers)
Base Attack/Grapple: +10/+17
Attack: +22 melee +5 Keen Icy Burst Shock Dagger (1d4+5+1d6 electric + 1d6 cold 17-20 x2 +1d10 cold) or +21 Ranged Touch (By Spell).
Full Attack: +22/+17 melee +5 Keen Icy Burst Shock Dagger (1d4+5+1d6 electric + 1d6 cold 17-20 x2 +1d10 cold) or +21 Ranged Touch (By Spell).
Space/Reach: 5ft./5ft.
Special Attacks: Archmage High Arcana, Seize Concentration, Snatch Spell, Spells, True Lore.
Special Qualities: Greater Lore, Lore, Permanent Spells, Secrets, Spell Resistance 18.
Saves: Fort: +28 Refl: +22 Will: +36
Abilities: Str:11, Dex:18, Con:24, Int:46, Wis:28, Cha:20
Skills: Appraise +29 (+31 Gems and Traps), Balance +11, Bluff +21, Concentration +51, Craft (Gem cutting) +38, Craft (Trap Making) +38, Diplomacy +14, Disable Device +30, Disguise +15, Escape Artist +10, Forgery +25, Gather Information +15, Handle Animal +30, Heal +15, Hide +10, Intimidate +20, Jump +11, Knowledge (Arcana) +65, Knowledge (Architecture) +48, Knowledge (Dungeoneering) +48, Knowledge (Geography) +61, Knowledge (History) +55, Knowledge (Local Waterdeep) +50, Knowledge (Nature) +45, Knowledge (Nobility) +40, Knowledge (Religion) +38, Knowledge (The Planes) +55, Listen +16, Move Silently +10, Open Lock +10, Perform (Spells) +10, Profession (Breeder) +25, Profession (Architect) +25, Ride (Horses) +11, Search +28 (+30 Secret Doors and Compartments), Sense Motive +20, Sleight of Hand +11, Speak Language (Netherese, Halruaan, Infernal, Abyssial, Celestial, Undercommon, Drow, Elven, Dwarven, Common), Spellcraft +64 (+66 with Scrolls) (+119 with Moment of Prescience and Ring of Spellcraft +30), Spot +13, Survival +13 (+15 when Underground, To Avoid Hazards, Above Ground in Natural Environments, While on other Planes, When Following Tracks), Tumble +10, Use Magic Device +25 (+29 with Scrolls).
Feats: Improved Initiative, Spell Focus (Conjuration & Transmutation), Skill Focus (Spellcraft & Knowledge Arcana), Forge Ring, Craft Wondrous Item, Craft Staff, Scribe Scroll, Quicken Spell, Still Spell, Silent Spell, Maximize Spell, Twin Spell, Spellwise.
Epic Feats: Forge Epic Ring, Epic Spellcasting, Improved Spell Capacity (10th, 11th), Multispell (2), Automatic Quicken Spell (0-2).
Environment: Undermountain
Organization: Solitary
Challenge Rating: 34
Treasure: Five times Standard. Double Magic Items
Alignment: Neutral (with mostly good tendencies)
Advancement: By character class
Halaster Blackcloak is a mystery in Faerun. Commonly referred to as the Mad Mage, and the creator of Undermountain Halaster has been around at least as long as the Old Sage Elminster, prophase even longer, although none other then himself knows for sure. What is known about him comes from the notes of his former apprentice Jhesiyra Kesetellharp, who later went on to become the Magister. According to Jhesiyra Halaster abandoned the majority of humanity more then a millennia ago, retreating with only his seven apprentices to the base of Mt. Waterdeep to build his new home. He summoned and bound fell creatures from other panes to build his tower and complex, as well as smaller towers for his apprentices. Once finished, even his apprentices saw less of their master.
As he dealt less and less with humans and more with the vile creatures from the other planes, Halaster changed. He grew grim and became prone to long, sullen silences, broken by sudden, violent rages. He had his servant creatures dig storage areas and additional laboratories beneath his tower. The work went on for decades.
Finally, his servitors broke into an area Halaster called the Underhalls. The tunnels had been the former stronghold of the dwarf clan Melairkyn. The clan had discovered mithral. The dwarves were eventually destroyed by duergar and drow, and when the mithral mines were played out the duergar left. However the drow remained until such a time as Halaster discovered the Underhalls.
Halaster is credited with wiping out every single drow in the halls. Halaster faked his death soon after, banished his otherplaner servants, and abandoned his complex on the surface, moving all to the Underhalls. Over the next years Halaster began testing his apprentices by sending them up against his servants and traps. Only Jhesiyra survived. Overtime the Underhalls began to become known as the Undermountain, as the city of Waterdeep rose up around Halasters refuge. Until two years ago Halaster was completely insane, fully evil, and entirely alone. That changed during the time that has come to be known as the Return of the Archwizards, when he was contacted by Mystra directly, and used to help save Elminster from the clutches of hell. During that time Mystra cleansed him of his madness and evil, now known to have been caused by contact with the goddess Shar. He is still reclusive and trying to deal with the world around him with he has just opened his eyes to. For the most part he remains in the Undermountain, although he can occasionally be tempted out by important events.
Combat: Halaster was dangerous in combat before, but cured of his madness he is now lethal. Halaster enjoys opening combat with a twined lightingbolt, or Chain Lighting. If they appear to be resistant to lighting before he attacks he will instead use his mastery of energy to change the damage into something more fitting on his enemies, although he proffers to use lighting, as he is immune to it. If his opponents are interested in initiating melee with him he will throw up a wall of force to block them out, and summon several servants via Summon Monster spells before lowering the wall and engaging again. If he faces spell casters he proffers to let his spell resistance protect him, rather them waste spells on counterspells. Against very dangerous enemies he focuses on spells like Disintegrate, Finger of Death, and Power Word Kill, relying on his spellpool if his personal spells run low. He has a contingency in place that teleports him into a room deep in the Undermountain, where he undergoes the effect of three heal spells and a greater restoration spell. Only if truly threatened will he ever resort to epic spells, and even then he will attempt to limit his castings to one or two.
Appearance: Halaster, in his true form appears to be an old man, with a wild gray beard and long, equally wild gray hair. His clothing is usually in taters, but it still retains its magical bonuses. He walks with a staff. Despite his wild appearance his eyes hold no madness in them, and he looks around calmly.
Archmage High Arcana: Arcane Fire, Arcane Shield2, Mastery of Elements, Mastery of Shaping.
Greater Lore: Halaster may instantly identify every magic item he comes in contact with as with the identify spell.
Lore: Halaster may make a special lore check to determine if he knows any legends or information regarding various topics. This work just like the bardic knowledge ability, except the modifier is his loremaster level plus his intelligence bonus. Halasters bonus on this check is +40.
Loremaster Secrets: Halaster knows the following secrets: Applicable Knowledge, Instant Mastery, Secret Heath, Secrets of Inner Strength, The Lore of True Stamina. There bonuses have already been added into his stats.
Permanent Spells: Through use of permanency or wish spells Halaster is permanently under the effect of the following spells: Arcane Sight, Comprehend Languages, Darkvision, Detect Magic, Pass Without Trace, Protection from Arrows, Read Magic, See Invisibility, Tongues, True Seeing. Furthermore he can walk upon air as if it is solid ground, and has a base speed of 60ft. instead of 30.
Seize Concentration: Halaster May attempt to seize control of another spellcasters spell which requires concentration, so long as they are within 30 feet of each other. If the spellcaster is willing this transfer occurs automatically, otherwise he and his opponent make opposed caster level checks. Divine spellcasters receive a +2 bonus on this check. If Halaster wins he gains control of the spell and it obeys his command just as if he had cast it until it expires. The original spellcaster can now be affected by there own spell however they receive a +2 bonus on there save. If he allows his concentration to lapse before the end of the spell the original spellcaster can take control of it again with a successful caster level check against a DC of 15 + the spells level.
Snatch Spell: Halaster may attempt to seize control over a persistent effect created by another spellcaster. The effect must respond the casters will but not require concentration. Furthermore the effect must be within 30ft. of Halaster. He and his opponent make opposed caster level checks. A divine spellcaster receives a +2 bonus on his check. If Halaster succeeds the spell obeys his commands as if he had cast it. The spells caster may still be affected by his own spell, although he receives a +2 bonus on his save. If the spell is dismissible Halaster may attempt to dismiss the spell, although he must succeed in another caster level check. If he fails it stay in effect and reverts to its casters control.
Spells: Spells Per Day 4/9/9/9/8/8/8/8/8/7/4/4. Wizard Spells Prepared (Caster Level 35th (37nd vs Spell Resistance).
True Lore: one per day Halaster may use his knowledge to effect a legend lore or analyze dweomer spell.
Undermountain Benefits: While in the Undermountain Halaster gains significant benefits, significant enough that he is almost invulnerable while inside his stronghold. A few are detailed below.
-While inside the Undermountain proper Halaster gains Damage Reduction 20/Epic.
-While inside the Undermountain proper Halaster gains Spell Resistance 55.
-While inside the Undermountain proper Halaster gains a +5 bonus to his caster level.
-While inside the Undermountain proper Halaster gains the ability to create up to __ images of himself. Halaster can see and hear though these images, and can cast spell though them. Furthermore, Halaster may at anytime switch his real body with one of the images. Doing so is a Standard Actin.
-While inside the Undermountain proper Halaster gains the ability to call upon the spellpool he created inside the fortress. As a standard action he may call any spell he has stored in his spellpool (virtually every spell he knows, or has known. The spell functions as if Halaster had cast it himself in all respects, including range, damage, and duration. Halaster may call up to 36 spell levels each day without harm. For each additional spell level he calls he suffers 1d6 damage, as the spell energy tears at his mind and body.
Possessions: As a very powerful, very old Archmage Halaster has access to thousands of magic items, from the most mundane to the most powerful. Furthermore given any length of time he can craft whatever items he needs, or find them elsewhere. While most of his wealth is hidden in the Undermountain he usually keeps the following items with him at all times: Horned Ring, Cloak of the Archmage Grey (currently in tatters, however it retains all of its powers), Staff of the Magi, Ring of Epic Regeneration, Earring of Mind Shielding, Earning of Protection +8, 10 Animated Daggers (under his mental control), Headband of Epic Intellect +12, and an Amulet of Epic Health +8, Bracers of Armor +16, Ioun Stone of Holy Protection +5, Robe of Protection +5 and Eyes.
Earring of Protection +8: This item grants a +8 deflection bonus to Armor Class.
Earring of Mind Shielding: This items acts exactly like a ring of mind shielding.
3 Ring of Epic Regeneration: These powerful rings grant regeneration 20, without exception. The ring will regenerate lost body parts given 1d4 minutes, or reattach severed body parts in 1d4 rounds if they are held to the stump. The creator of these rings is unknown, although at least 12 are known to exist. Currently one is in the possession of Gromph Baenre Archmage of Menzoberranzan, and several others are known to be in possession of the Chosen of Mystra.
Robe of Protection and Eyes: This robe grants its wear a +5 bonus on all saving throws and acts as a robe of eyes.
Halasters Horned Ring: This unique item, crafted by Halaster gives him the following abilities. It allows him to teleport at will to anywhere within the Undermountain, bypassing the teleport wards normally in place. It allows him to bypass all Arcane Locks, all magical barriers except prismatic ones, and constantly act as if under the effect of a freedom of movement spell. In addition it also absorbs all magic missiles and electricity effects aimed at him.
1 I’m sure someone will voice an objection to his high ability scores, asking why I did not go by the book. The reasoning behind this is simple. Any spellcaster of Halasters power (level 25+) will make every attempt to raise his abilities as high as he can. It is simply not logical not to do so.
2 Arcane Shield (Su): You can channel arcane spell energy into a barrier that absorbs incoming attacks. The shield collapses after it absorbs a number of points of damage equal to your archmage level x the level of the spell used to create the effect. This barrier is similar to a divine shield, except that it does not stop a divine blast and cannot be adjusted to ignore certain types of damage. You can only have one arcane shield at a time. This ability costs one 8th-level spell slot. All credit for this goes to Jaerom Darkwind.
3 Undoutidly someone will object here was well. Yes this item is very rare. Yes it is very powerful. Yes there is no mention of it in his last two write-ups. However it did appear in the WotSQ books. Some think it was a simple ring of regeneration; however anyone with brains can see the item in the book was far more then that, therefore I created this version. The reason Halaster has one is also simple. He has been collecting magic and magic items for longer then El has been breathing, therefore it is only logical he would have one.
The Simbul
01-25-05, 09:19 PM
Thanks Simbul. One more thing though where did you get those extra/ammended abilities for chosen of Mystra from? They're not in the FRCS errata.
2nd edition and she discussed it with Rich awhile back in the old ask the game designer thread. The Chosen were supposed to have those powers converted but for some reason WOTC either forgot to do so or they got cut.Well Rich said something to the effect of "oh I thought all Chosen were supposed to have that ability..." when I asked him why Alustriel had the name and song attunement in her special qualities list while the rest of the Chosen did not. Note that this should not be confused with my excessibly overpowered re-vamp of the Chosen of Mystra template floating around on the boards here, which includes several other 2e power or personal alterations, which I am sure would not be approved by many 3E designers.
I think the reason behind the Chosen having powers that are missing or possessing different names when you compare the template vs. the NPC stat blocks is probably because they wrote the template up after the NPC stats or vice versa, or perhaps never intended to write up an actual template, but rather simply list all of the Chosen's abilities in their individual write-ups instead.
The Simbul
01-25-05, 09:31 PM
After some discussion at Dicefreaks, I have revised Halaster into this new form. However, he will likely see more changes (which I'll simpily change here from now on) still. I'm not quite sure at this point weither or not I have his feats correct, so point it out to me (preferable with an explenation) if there wrong...
Well heres a more reasonable (as some put it) Halaster.
Aluroon
[snip]Wow, the only thing I would have done to Halaster in 3.5 is max out his Craft (trapmaking) knowledge (architecture) skills, swapped create portal for the portal master feat, and given him Epic Spellcasting to explain how he created Undermountain's Mythal-wards (briefly described as such in magic of faerun).
Errtu180
01-26-05, 04:34 PM
Hi everyone,
I'm somewhat hazy on the whole copyright law and how it affects the characters we post but here is a post request Malik el Sami yn Nasser, the Seraph of Lies of Cyric...If a post of his stats are impossible or illegal then i have only one question, is the title of the Seraph of Lies only honorific or is he a Chosen of Cyric...his horns and extra stealth and constitution that he is a chosen somewhat along the lines of a Chosen of Mask with +5 to each of those stats. One last question Where can I find the Netherese Arcanist PrC?
isaac91
01-26-05, 06:53 PM
Does anyone have stats for Cadderly chosen of Deneir
Does anyone have stats for Cadderly chosen of Deneir
:)
http://www.wizards.com/default.asp?x=books/fr/deneir
Aluroon
01-26-05, 07:18 PM
Does anyone have stats for Cadderly chosen of Deneir
The offical WotC version can be found Here (http://www.wizards.com/default.asp?x=books/fr/deneir).
I'm haven't read much about him, so I can't comment on the stats, but none the less, there are the offical.
Aluroon
(P.S. The link above was shamelessly stolen from Kuje's earlier post, on this same page. In the furture please try looking alteast on the first and last page before asking questions like this. I don't blame you for not wanting to shift though 27 pages of stats though)
Green Giant,
Question. What page, in Hall of Heroes, is Velsharoon's old stat's listed on? I just went through that book twice since I was adding it to my file and I can't find them......
Green Giant
01-26-05, 10:00 PM
Actually, I have no idea. Halls of Heroes is one of the few FR products I don't have. The reason I have Halls of Heroes listed as a source in his stats is due to Lord Mortanius. I assumed he knew what he was talking about. You should ask him where he got the info.
Post #729 on page 25:
Originally Posted by Lord Mortanius
A strange request, but does anyone have stats for a pre-godhood Velsharoon ? He was described as a 29th level necromancer in Halls of Heroes.
Green Giant
01-26-05, 10:13 PM
Originally Posted by Errtu180
Hi everyone,
I'm somewhat hazy on the whole copyright law and how it affects the characters we post but here is a post request Malik el Sami yn Nasser, the Seraph of Lies of Cyric...If a post of his stats are impossible or illegal then i have only one question, is the title of the Seraph of Lies only honorific or is he a Chosen of Cyric...his horns and extra stealth and constitution that he is a chosen somewhat along the lines of a Chosen of Mask with +5 to each of those stats. One last question Where can I find the Netherese Arcanist PrC?
I actually have the Dragon Magazine that features the 2E stats of him as well as Ruha the Bedine Witch (she also has stats in Heroes' Lorebook) from their appearance in the novel. I have been reluctant to convert their stats to 3.5E until I can figure out whether a Seraph is the same as a Chosen (then there is also the problem that there is no official Seraph of Lies or Chosen of Cyric template) and whether to make Ruha a sand mage from Al-Qadim Arabian Adventures (of which there is no 3.5E conversion) or simply make her a wizard.
As for your other question, the Netherese Arcanist PrC can be found in Player's Guide to Faerun.
Actually, I have no idea. Halls of Heroes is one of the few FR products I don't have. The reason I have Halls of Heroes listed as a source in his stats is due to Lord Mortanius. I assumed he knew what he was talking about. You should ask him where he got the info.
Post #729 on page 25:
Ah. Well he's wrong. :) He meant Halls of the High King, which is a 2e Moonshae adventure and Vel's stat's are in the back of that book.
I actually have the Dragon Magazine that features the 2E stats of him as well as Ruha the Bedine Witch (she also has stats in Heroes' Lorebook) from their appearance in the novel. I have been reluctant to convert their stats to 3.5E until I can figure out whether a Seraph is the same as a Chosen (then there is also the problem that there is no official Seraph of Lies or Chosen of Cyric template).
Some of us have had this debate on the boards. According to 3e lore Seraph and Chosens are now the same thing. See, for instance, Lords of Darkness where Umberlee's Seraph from 2e is now listed as a Chosen, ditto for Cyrics in um Faiths and Pantheons I think or maybe it's the same book.
Altazar Darkflame
01-27-05, 06:56 AM
Essentially a Seraph is the deity's pesonal messenger in the prime. I think back in Planescape they had a different name for the deity's messenger in the deity's own realm. The Chosen of a deity are highly favored disciples of that deity that gain extra powers for that reason. I believe that the Magister would always be closer to a Seraph in meaning than a Chosen.
Anyway, you guys seem right - 3 ed has been the great equalizer on many things. :)
Zireael
01-27-05, 08:38 AM
I talked about the game. Novels were stupid.
QuenthelsChampion
01-27-05, 09:47 PM
Hello all, Green Giant i just wanted to say that i love the work you've done, but i have one question. It is about Triel Baenre um you guys have her as a 16lvl cleric and a 4lvl disiple of lolth. Now in the Underdark book they have her as jsut a 20lvl cleric. Could you explain that to me or am i just slow lol. Thank you.
Green Giant
01-28-05, 12:35 AM
I don't know about Triel Baenre's class levels. I first assumed it was because warlockco had posted her before Underdark came out but now that I've looked at her stats again he has the book listed as a source so you'll probably have to ask him about that.
warlockco
01-28-05, 08:53 AM
Hello all, Green Giant i just wanted to say that i love the work you've done, but i have one question. It is about Triel Baenre um you guys have her as a 16lvl cleric and a 4lvl disiple of lolth. Now in the Underdark book they have her as jsut a 20lvl cleric. Could you explain that to me or am i just slow lol. Thank you.
Main reason I gave her Divine Disciple levels is because Quenthel has them also, and Triel is supposed to be as gifted or even more gifted than Quenthal in the following of Lolth.
Also I had done up the stats before Underdark came out, but since she was listed one of the Ruling Matron Mothers, I put in Underdark as a source. Needed to use Triel for an adventure shortly after Dragon #302 came out.
Altazar Darkflame
01-28-05, 04:01 PM
I would agree with Warlockco on this, accounting for what the books show.
warlockco
01-28-05, 06:24 PM
I would agree with Warlockco on this, accounting for what the books show.
I know it isn't true to the Clr20 she is listed with in Underdark, but as long as they legal (rules-wise) and have a good explaination, I see no problems with a little customizing. Since that is what we do for any NPCs that are 2E only with no 3E listing.
Zireael
02-03-05, 08:08 AM
There are my characters from BG. First three. I have to do some work on Sarevok. Can I post past kings of Cormyr - Faerlthann, Galaghard, Arangor, Azoun I, Gantharla, Ilitharl?
Imoen
Female human thief 7/mage 20/Acm 3, CR 30, medium humanoid, HD 7k6+20k4+3k4+20, HP 80, Init +6, Speed 30 ft., AC 21 (touch 8, flat-footed 20), Attack +15/+5 melee (dagger of venom +2); SA sneak attack 4d6, SC darkvision 60 ft., AL NG, Saves Fort +8 Ref +11 Will +14, Str 10 Dex 18 Con 16 Int 17 Wis 12 Cha 16,
Skills and feats: Bluff +6, Hide +8, Silent move +8, Opening +4, Lip reading +4, Sense motive +4, Concentration +15, Knowledge (arcana) +15, Knowledge (Coast of Swords) +10, Skill (dance) +8, Balance+8; Quiet spell, Dodge, Mobility, Two-weapon fighting, Ambidexterity, Battle Casting, Weapon Focus (dagger), Education
Equipment: elven chainmail +3, boots of hiding, dagger of venom +2 x2, elven cloak, gloves of dexterity +4
Jaheira
Female halfelf Drd 15 Mielikki/Hie 5/Chm 5 of Mielikki/Wjk 5, CR 30, medium humanoid, Speed 30 ft., HD 15k8+5k8+5k10+5k8, HP 136, AC 19 (touch 10, flat-footed 18), Attack +11/+6 melee (scimitar +3) or +11/+6 melee (scimitar of speed +2); SC darkvision 60 ft., animal companion, forest step, elven bond; AL LN, Fort +9 Ref +5 Will +9, Str 15 Dex 17 Con 17 Int 10 Wis 14 Cha 15.
Skills and feats: Knowledge (nature) +15, Knowledge (religion) +15, Wild +10, Sense motive +8, Knowledge (geography) +8, Knowledge (High Forest) +10, Survival +8; Combat Casting, Ambidexterity, Two-weapon fighting, Weapon focus (scimitar), Forester
Equipment: leather +4, scimitar of speed +2, scimitar +3, ring of regeneration, cloak of High Forest
Ellesime
female wood elf warrior 2/Clr 14 of Rillifane/Hier 4/Div 5/Divine warrior 5 of Rillifane, CR 30, medium humanoid, KW 2k10+14k8+4k8+5k8+5k8, PŻ 110, Init +7, Speed 30 ft., AC 23 (touch 8, flat-footed 22), Attack +2 melee (longsword +6), or +2 melee (longsword +5), SC smite infidel, trascendency, AL CG, Fort +7 Ref +13 Will +13, Str 14 Dex 19 Con 16 Int 12 Wis 18 Cha 18,
Skills and feats: Concentration +18, Knowledge (arcana) +18, Knowledge (plans) +6, Knowledge (geography) +10, Knowledge (religion) +16, Knowledge (history) +10, Knowledge (nobility and royalty) +10; Combat Casting, Maximize Spell, Weapon Focus (longsword), Weapon Specjalization (longsword), Weapon Finesse (longsword), Leadership, Quiet Spell, Unmoving (sp?) Spell, Dodge, Mobility
Equipment: moonblade +6, longsword +5, elven chainmail +5, ring of protection +5, bracers of armor +8, ring proof to detection and localization, Seldarine necklace, sliver holy symbol (Rillifane)
Altazar Darkflame
02-04-05, 05:56 AM
Yowl?! Thirty level chars? I believe BG was meant to bring only the main hero above level 20, and not by that much... The monk bhaalspawn had recently mastered skills that would make him an outsider (level 20), and he managed to beat the hero, which would not be feasible in a Mnk 20 vs. Fighter 30+, and Immoen was less powerful for sure!
Misrani Karaquazian
02-04-05, 07:14 AM
This is my first post on these boards and I'm gonna use it to do two things... fawn and beg.
First, the fawning. Woo-hoo! Y'all rawk! Love all the work, especially the various 2ed baddies like the drow and peeps from Skullport and from Undermountain. Useful in campaigns, plus gives me an excuse to go though all my 2ed stuff!
And now, the begging! I see stats for Mist and Cassana but not others in the Azure Bonds bunch. You taunt me so! Howzabout some 411 on Alias, Olive, Mintassen, Victor, Flattery, etc. That is, unless they're already there and I just missed 'em in the index. In that case, go back to the fawning part...
warlockco
02-04-05, 01:54 PM
This is my first post on these boards and I'm gonna use it to do two things... fawn and beg.
First, the fawning. Woo-hoo! Y'all rawk! Love all the work, especially the various 2ed baddies like the drow and peeps from Skullport and from Undermountain. Useful in campaigns, plus gives me an excuse to go though all my 2ed stuff!
And now, the begging! I see stats for Mist and Cassana but not others in the Azure Bonds bunch. You taunt me so! Howzabout some 411 on Alias, Olive, Mintassen, Victor, Flattery, etc. That is, unless they're already there and I just missed 'em in the index. In that case, go back to the fawning part...
Thanks, glad you like the NPCs.
Alias (and known sisters) are given stats. Its on Eric Boyd's personal website. Him and Thomas Costa have done several personal projects and posted them up there. I don't have the web address, seems I didn't bookmark it. Hopefully someone can post it for you.
Thanks, glad you like the NPCs.
Alias (and known sisters) are given stats. Its on Eric Boyd's personal website. Him and Thomas Costa have done several personal projects and posted them up there. I don't have the web address, seems I didn't bookmark it. Hopefully someone can post it for you.
Swoops in and links it:
http://www.ericlboyd.com/dnd/monsters.html
Under Alias Vessel's for Cat and Alias. :)
warlockco
02-05-05, 12:22 AM
Swoops in and links it:
http://www.ericlboyd.com/dnd/monsters.html
Under Alias Vessel's for Cat and Alias. :)
Thanks Kuje! :D
Misrani Karaquazian
02-05-05, 05:08 AM
Thanks Kuje! :D
Well, that's a good start, but I want more! Don't make me get the sack of oranges! :D
Hi, my name is Misrani and I'm a stat addict...
Lokahn Mandrake
02-06-05, 03:55 PM
Well, it's taken me two days to read this most eloquent and wonderful of threads...I truly appreciate the dedication and attention to detail that has gone into bringing all of this "old lore" to it's 3.5 glory. Huge kudos to all that have contributed, but especially (of course) Green Giant. Truly a ground breaking project, I imagine many of the authors that had a part in bringing those characters/creatures to life/unlife would give you all a sincere tip of the hat & hearty 'HUZZAH' in genuine appreciation of your work.
I too own tons of old 1e, 2e, etc. material. So, if I happen to notice something/someone missing I'll try to let you all know. Though the post is so long and so thorough I'll need my reading glasses and a magnifying glass to have any chance of finding something that's worthy :D .
Cheers and happy gaming
Planeshifter Ixiaul
02-06-05, 11:16 PM
here's a question: can we request stats for characters from the Baldur's Gate games or any other games for that matter? i know that characters from novels are banned and what-not; however, i wasn't sure if this had been brought up yet. there is so much information and pages here.
I. am. not. looking. through. everything.
if this is possible, thanks, if not, oh well i'll go somewhere else. yell, rant, rave, whatever. see if i care.
thanks ^_^
here's a question: can we request stats for characters from the Baldur's Gate games or any other games for that matter? i know that characters from novels are banned and what-not; however, i wasn't sure if this had been brought up yet. there is so much information and pages here.
I. am. not. looking. through. everything.
if this is possible, thanks, if not, oh well i'll go somewhere else. yell, rant, rave, whatever. see if i care.
thanks ^_^
I don't see why you couldn't. Some of the ones, from the novels, were stat'd in Dragon in 2e. Also the new FR sourcebook that comes out this month mentions the Bhaalspawn so.... I, again, don't see why those npc's couldn't be stat'd....
Lokahn Mandrake
02-07-05, 02:51 AM
As I continue to follow this thread and utilize the vast amount of information stored within, a thought occurred to me...I have a suggestion, please disregard said suggestion if you think it is going overboard or has been done elsewhere...
The 'famous' suggestion: I have noted as I read through various posts and comments in this thread that a number of people have asked for builds on characters that have already been given 3.0/3.5 stats/conversion. And I have also noted that when new material arises that provides stats on NPCs that stalwarts such as Green Giant have statted/converted, he then removes that conversion in deference to the author(s) of the now official statistics. Thus, would it not be helpful if someone were to update the Index, that can be found at the beginning of this thread, with a source and page reference where NPCs' info could be located that have been "officially" statted? Certainly this would help resolve some of the repeated questions about NPCs such as Bruenor, Wulfgar, Drizzt, etc.? If this would be some sort of violation of the CoC or copyrights or anything else for that matter then I immediately rescind my suggestion ;) . If it would be ok, then I think it would make for a most excellent Index if it were to also include the references to the "officially" converted Realms NPCs.
Thanks for your time,
Cheers and Happy gaming
runestar
02-07-05, 10:14 AM
Very, very nice work on these pages. I don't have the patience to even make it through one statblok and this guy has done more than what I probably have achieved in 10 lifetimes.
One request, how about statting out the heroes from the rage/ruin?
I think the rogue(will?) is a rogue/fighter/warsling sniper
kara is an adult song dragon with levels in bard.
Dorn is a human fighter with half golem template, perhaps bout lv10-12
Pavel is a human cleric of lathander, maybe lv8-10.
There is also an artic dwarf ranger(cant remember his name)
Green Giant
02-07-05, 11:04 PM
This is my first post on these boards and I'm gonna use it to do two things... fawn and beg.
First, the fawning. Woo-hoo! Y'all rawk! Love all the work, especially the various 2ed baddies like the drow and peeps from Skullport and from Undermountain. Useful in campaigns, plus gives me an excuse to go though all my 2ed stuff!
And now, the begging! I see stats for Mist and Cassana but not others in the Azure Bonds bunch. You taunt me so! Howzabout some 411 on Alias, Olive, Mintassen, Victor, Flattery, etc. That is, unless they're already there and I just missed 'em in the index. In that case, go back to the fawning part...
Well, it's taken me two days to read this most eloquent and wonderful of threads...I truly appreciate the dedication and attention to detail that has gone into bringing all of this "old lore" to it's 3.5 glory. Huge kudos to all that have contributed, but especially (of course) Green Giant. Truly a ground breaking project, I imagine many of the authors that had a part in bringing those characters/creatures to life/unlife would give you all a sincere tip of the hat & hearty 'HUZZAH' in genuine appreciation of your work.
I too own tons of old 1e, 2e, etc. material. So, if I happen to notice something/someone missing I'll try to let you all know. Though the post is so long and so thorough I'll need my reading glasses and a magnifying glass to have any chance of finding something that's worthy .
Cheers and happy gaming
Thanks for the praise guys. It's nice to know our work is appreciated. I'll be sure to continue my work. Just waiting on the new Waterdeep sourcebook to complete the NPCs found in the City of Splendors boxed set.
here's a question: can we request stats for characters from the Baldur's Gate games or any other games for that matter? i know that characters from novels are banned and what-not; however, i wasn't sure if this had been brought up yet. there is so much information and pages here.
I. am. not. looking. through. everything.
if this is possible, thanks, if not, oh well i'll go somewhere else. yell, rant, rave, whatever. see if i care.
thanks ^_^
Would love to help you there but I've never played any of the BG games or any of the other video/computer games.
As I continue to follow this thread and utilize the vast amount of information stored within, a thought occurred to me...I have a suggestion, please disregard said suggestion if you think it is going overboard or has been done elsewhere...
The 'famous' suggestion: I have noted as I read through various posts and comments in this thread that a number of people have asked for builds on characters that have already been given 3.0/3.5 stats/conversion. And I have also noted that when new material arises that provides stats on NPCs that stalwarts such as Green Giant have statted/converted, he then removes that conversion in deference to the author(s) of the now official statistics. Thus, would it not be helpful if someone were to update the Index, that can be found at the beginning of this thread, with a source and page reference where NPCs' info could be located that have been "officially" statted? Certainly this would help resolve some of the repeated questions about NPCs such as Bruenor, Wulfgar, Drizzt, etc.? If this would be some sort of violation of the CoC or copyrights or anything else for that matter then I immediately rescind my suggestion . If it would be ok, then I think it would make for a most excellent Index if it were to also include the references to the "officially" converted Realms NPCs.
Thanks for your time,
Cheers and Happy gaming
Great suggestion Lokahn, although it will take awhile to implement it (see below for reason why).
Very, very nice work on these pages. I don't have the patience to even make it through one statblok and this guy has done more than what I probably have achieved in 10 lifetimes.
One request, how about statting out the heroes from the rage/ruin?
I think the rogue(will?) is a rogue/fighter/warsling sniper
kara is an adult song dragon with levels in bard.
Dorn is a human fighter with half golem template, perhaps bout lv10-12
Pavel is a human cleric of lathander, maybe lv8-10.
There is also an artic dwarf ranger(cant remember his name)
I believe Kara and Dorn were given full stats in a recent issue of Dragon.
Sorry if any of your requests take some time but my computer was recently hit by a nasty virus or adware (I'm not that computer savvy just know to leave well enough alone) and whenever I get on the net, everything slows to a snail's pace includeing typing and viewing or scrolling thru pages. It took me an hour and a half to type and post this message. Besides that problem some of my links have been changed when I tried to view the recent Lost Empires of Faerun excerpt I kept being sent to a porn site. I had to type the address to view the excerpt. I know this wasn't a problem with the website since I have run into the same situation when I want to visit other sites and I get redirected to other porn sites. So I'll probably have to get someone to see it at the end of the week. Until then please have some patience.
warlockco
02-08-05, 01:42 AM
Aye, have had a recent computer mishap also.
Lost files that I thought were on my secondary drive, but were on my main drive.
Had to reformat my harddrive and reinstall EVERYTHING.
So still in the process of recovering.
Lokahn Mandrake
02-08-05, 03:37 AM
I can certainly relate, I've just gotten my computer back in the last week, with a completely adware/spyware free totally reformatted hard drive. It would sure be nice to see the "internet" police spend some time finding ways to cut down on and implement penalties for "commercialized/corporate hacking". Adware is just such a vile speck on the horizon of the global superhighway. Maybe a program that automatically sends them a bill every time they try to put some sort of program on my machine without written consent, three notarized and authenticated signatures, and provide the correct 37 digit alphanumeric code?
<<Sorry, rant over, back to our normally scheduled topic>>
If memory serves some or all of the War of the Spider Queen bunch was officially given statistics in one of the Dragon issues a while back. I'll try and look thru my Dragon's to find the issue and page numbers. My question is, however, who will actually update the Index? Green Giant, Warlockco, Big Sis? Admittedly, I do not have a great deal of free time as I work long hours, but it might be helpful to the rest of us if we knew what the most efficient procedure would be.
Thanks,
Cheers & happy Roleplaying
warlockco
02-08-05, 03:48 AM
If memory serves some or all of the War of the Spider Queen bunch was officially given statistics in one of the Dragon issues a while back. I'll try and look thru my Dragon's to find the issue and page numbers. My question is, however, who will actually update the Index? Green Giant, Warlockco, Big Sis? Admittedly, I do not have a great deal of free time as I work long hours, but it might be helpful to the rest of us if we knew what the most efficient procedure would be.
Thanks,
Cheers & happy Roleplaying
Green Giant updates the Index, with maybe BigSis doing so (not sure on that). Green Giant did the originating post, so he has the editorial ability for it, and BigSis could since she is the Mod, but not sure if she does.
War of the Spider Queen NPCs are in Dragons #302, #312, and #322.
Lokahn Mandrake
02-08-05, 12:27 PM
I looked thru the Index and I'm pretty sure I didn't see any NPCs from the exciting and interesting city or city-state of Hlondeth. As I don't have my books with me here at work, I can't give specific names, etc. However, some of the minor and major NPCs of Hlondeth (many of which have Yuan-ti blood) were probably given a full write up in Serpent Kingdoms. And a couple may have been given stats in the FRCS. So, for 3/3.5e I'd look there if I was planning to research them. Also, in 2e there was a product called the Vilhon Reach, or something along those lines, which did detail Hlondeth to a certain extent and I think it had a rough map of the city as well as notes, comments, and stats on quite a number of NPCs.
While I don't know how many people would find this info useful, I'd love to see some of the Yuan-ti and other NPCs of Hlondeth converted/statblocked. I think Yuan-ti make interesting and challenging adversaries in campaigns.
Thanks,
Cheers
Aluroon
02-08-05, 07:35 PM
Hey all, just a little dive in by the resident weirdo to ask a couple of questions.
Would anyone like stats for...
Ryld Argith
Valas Hune
Quenthel Baenre
There alittle different then there offical stats. Alittle more correct thinks the fool known as me, but are otherwise similar to the novels.
Furthermore would anyone like a version of Dyrr, even if he uses a slightly different lich template, and has droped the cleric/wizard levels?
Aluroon
Green Giant
02-08-05, 09:24 PM
Green Giant updates the Index, with maybe BigSis doing so (not sure on that). Green Giant did the originating post, so he has the editorial ability for it, and BigSis could since she is the Mod, but not sure if she does.
War of the Spider Queen NPCs are in Dragons #302, #312, and #322.
BigSis started the index and I'm the one who updates it. I've since had to consolidate the first post with another one since the index got so large I ran out of space.
On a very happy note :D , thanks to the advise and links provided by Karsus the Mad, I'm happy to announce that my computer is now fixed and I no longer suffer from slow speeds or redirected links. Here's some hearty applause :clap: :clap: :clap: and cheers :cheer: :cheer: :cheer: to the man who saved me some money and time. :dancin: :bounce:
Green Giant
02-08-05, 09:36 PM
I looked thru the Index and I'm pretty sure I didn't see any NPCs from the exciting and interesting city or city-state of Hlondeth. As I don't have my books with me here at work, I can't give specific names, etc. However, some of the minor and major NPCs of Hlondeth (many of which have Yuan-ti blood) were probably given a full write up in Serpent Kingdoms. And a couple may have been given stats in the FRCS. So, for 3/3.5e I'd look there if I was planning to research them. Also, in 2e there was a product called the Vilhon Reach, or something along those lines, which did detail Hlondeth to a certain extent and I think it had a rough map of the city as well as notes, comments, and stats on quite a number of NPCs.
While I don't know how many people would find this info useful, I'd love to see some of the Yuan-ti and other NPCs of Hlondeth converted/statblocked. I think Yuan-ti make interesting and challenging adversaries in campaigns.
Thanks,
Cheers
I don't think any of the NPCs of Hlondeth were given full 3e stats in Serpent Kingdoms although they were given abbreviated stats. Thanks for reminding me about this region. It'll keep me occupied while I await for LEoF, CoR, and Waterdeep to come out.
runestar
02-08-05, 09:49 PM
Not that that helped a lot. Half the stats are mechanically impossible.
Green Giant
02-08-05, 10:11 PM
There are my characters from BG. First three. I have to do some work on Sarevok. Can I post past kings of Cormyr - Faerlthann, Galaghard, Arangor, Azoun I, Gantharla, Ilitharl?
Imoen
Female human thief 7/mage 20/Acm 3, CR 30, medium humanoid, HD 7k6+20k4+3k4+20, HP 80, Init +6, Speed 30 ft., AC 21 (touch 8, flat-footed 20), Attack +15/+5 melee (dagger of venom +2); SA sneak attack 4d6, SC darkvision 60 ft., AL NG, Saves Fort +8 Ref +11 Will +14, Str 10 Dex 18 Con 16 Int 17 Wis 12 Cha 16,
Skills and feats: Bluff +6, Hide +8, Silent move +8, Opening +4, Lip reading +4, Sense motive +4, Concentration +15, Knowledge (arcana) +15, Knowledge (Coast of Swords) +10, Skill (dance) +8, Równowaga +8; Quiet spell, Dodge, Ruchliwość, Two-weapon fighting, Ambidexterity, Battle Casting, Weapon Focus (dagger), Education
Equipment: elven chainmail +3, boots of hiding, dagger of venom +2 x2, elven cloak, gloves of dexterity +4
Jaheira
Female halfelf Drd 15 Mielikki/Hie 5/Divine warrior 5 of Mielikki/Wjk 5, CR 30, medium humanoid, Speed 30 ft., HD 15k8+5k8+5k10+5k8, HP 136, AC 19 (touch 10, flat-footed 18), Attack +11/+6 melee (scimitar +3) or +11/+6 melee (scimitar of speed +2); SC darkvision 60 ft., animal companion, forest step, elven bond; AL LN, Fort +9 Ref +5 Will +9, Str 15 Dex 17 Con 17 Int 10 Wis 14 Cha 15.
Skills and feats: Knowledge (nature) +15, Knowledge (religion) +15, Wild +10, Sense motive +8, Knowledge (geography) +8, Knowledge (High Forest) +10, Survival +8; Combat Casting, Ambidexterity, Two-weapon fighting, Weapon focus (scimitar), Forester
Equipment: leather +4, scimitar of speed +2, scimitar +3, ring of regeneration, cloak of High Forest
Ellesime
female wood elf warrior 2/Clr 14 of Rillifane/Hier 4/Div 5/Divine warrior 5 of Rillifane, CR 30, medium humanoid, KW 2k10+14k8+4k8+5k8+5k8, PŻ 110, Init +7, Speed 30 ft., AC 23 (touch 8, flat-footed 22), Attack +2 melee (longsword +6), or +2 melee (longsword +5), SC smite infidel, trascendency, AL CG, Fort +7 Ref +13 Will +13, Str 14 Dex 19 Con 16 Int 12 Wis 18 Cha 18,
Skills and feats: Concentration +18, Knowledge (arcana) +18, Knowledge (plans) +6, Knowledge (geography) +10, Knowledge (religion) +16, Knowledge (history) +10, Knowledge (nobility and royalty) +10; Combat Casting, Maximize Spell, Weapon Focus (longsword), Weapon Specjalization (longsword), Weapon Finesse (longsword), Leadership, Quiet Spell, Unmoving (sp?) Spell, Dodge, Mobility
Equipment: moonblade +6, longsword +5, elven chainmail +5, ring of protection +5, bracers of armor +8, ring proof to detection and localization, Seldarine necklace, sliver holy symbol (Rillifane)
Nice characters although you forgot the spellcasting capabilities of some of the characters. Also, I know that English is propably not your first language which is why I gotta ask what is Równowaga, Ruchliwość, and Wjk.
Aluroon
02-09-05, 05:00 PM
Not that that helped a lot. Half the stats are mechanically impossible.
Huh? Care to clarify what your talking about?
Oh, and Green Giant, I'm aware of the WOTSQ characters write ups in dragon, but I know many of this boards browsers don't subscribe to dragon, and as such don't have them. Furthermore several of the stats are from 3.0.
What I'm thinking of is a set of stats that are by the books (the wotsq books) accurret. W